
Ever think that the sees, oceans and lakes need a little more to them? This plugin make them a little more dangerous by adding a "creature" that lives in the ocean and kills everything it sees! There is only one monster per server which spawns whenever a player gets into the water. The monster will approach and damage the player until one or the other dies (yes, it is killable). Upon death, the monster will wait a configurable period of time and then respawn next to another player in the water.
Commands
- /watermonster (alias: /wm)
- /watermonster kill - Kills the current monster and starts its respawn timer
- /watermonster togglespawning - Toggle the monsters spawning. If disable, the monster will not spawn
- /watermonster reloadconfig - Reloads the config
Permissions
- watermonster.control - Access to the /watermonster commands
Configuration
- health - the monsters health. (Swords deal as much damage as for regular mobs)
- respawn-time - the time it takes for a monster to respawn (in seconds)
- damage - damage dealt by monster per hit (2 = one heart)
- message - the message to be sent to the player when hit monster. Use {damage} for that damage dealt value and {health} for the current monsters health
Video:
Please tell me about any bugs, glitches or general dislikings

