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UltimateVirtualSpawner

UltimateVirtualSpawner - Stackable spawners that generate loot instead of mobs
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uvs2.png

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Description

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UltimateVirtualSpawner

Virtual mob spawners for Minecraft servers. A managed spawner never spawns a real mob — every cycle it rolls its drop table and deposits the result straight into its own virtual storage, so a 100,000-stack spawner farm costs the server nothing in entities.

Supported servers

Software Minecraft range
Paper / Spigot / Bukkit 1.21.1026.2
Folia 1.21.1126.2

Escape hatches live in config.yml under COMPATIBILITY:

  • STRICT: false — a version string that cannot be parsed is allowed through with a warning instead of blocking start-up.
  • ENABLED: false — skip the gate entirely and start on any server. Unsupported, no guarantees.

Features

  • Stackable spawners — up to MAX_STACK_PER_BLOCK in a single block, sneak-place and sneak-break to move whole stacks, /spawner split to break a stack apart.
  • Virtual storage — a real, clickable container GUI per spawner. Left/right/shift click all behave like vanilla, plus shift-right to toggle a material's filter.
  • Drop filters — per-spawner, per-drop toggles with enable-all / disable-all shortcuts.
  • XP generation — spawners accumulate XP alongside items, claimed from the main menu.
  • Built-in economy — balances stored in this plugin's own database, with /balance, /baltop, /pay and /eco. No economy plugin required; optionally published to Vault so other plugins share the same money.
  • Selling — sell stored loot for money, with a confirmation screen showing the payout, and per-permission sell multipliers.
  • Hopper extraction — optionally pull stored loot into a hopper under the spawner.
  • Anti-ESP — spawners outside a player's reveal radius (or behind blocks) are sent as camouflage blocks, so X-ray clients cannot map other players' farms.
  • Admin panel — browse every managed spawner per world and teleport to it.
  • Folia-native — all world access goes through the region scheduler; no main-thread assumptions.

Screenshots

Spawner menu, stacking and drop filters Admin panel and selling
Placing and stacking a spawner Collecting stored loot and XP

Commands

All under /spawner (aliases /spawners, /uvs, /virtualspawner).

Command Description
/spawner Open the admin panel
/spawner info Inspect the spawner you are looking at
/spawner panel Open the admin panel
/spawner give <player> <type> [amount] Give a spawner item
/spawner split <amount> Split the held spawner item
/spawner types List the configured spawner types
/spawner remove Remove the spawner you are looking at
/spawner reload Reload every config file
/spawner version Show version and compatibility info

Economy

Active while ECONOMY.PROVIDER is INTERNAL (or AUTO with no external economy). With an external economy in charge, these defer to the plugin that owns money.

Command Description
/balance [player] (/bal, /money) Show a balance
/baltop [size] (/balancetop) Richest players
/pay <player> <amount> Send money to another player
/eco give|take|set <player> <amount> Adjust a balance
/eco reset <player> Reset to the starting balance

Amounts accept K/M/B/T suffixes: /eco give Steve 1.5M.

Permissions

Node Default Description
ultimatevirtualspawner.command.spawner everyone Use /spawner
ultimatevirtualspawner.admin.spawner op Full access to every managed spawner
ultimatevirtualspawner.admin.spawner.seeall op Bypass anti-ESP concealment
ultimatevirtualspawner.spawner.bypass op Break spawners without Silk Touch
ultimatevirtualspawner.sell.multiplier.* Sell multipliers, configured in spawners.yml
ultimatevirtualspawner.command.balance everyone Check your own balance
ultimatevirtualspawner.command.balance.others op Check someone else's balance
ultimatevirtualspawner.command.baltop everyone View the richest players
ultimatevirtualspawner.command.pay everyone Send money
ultimatevirtualspawner.command.eco op Give / take / set / reset balances

Configuration

File Contents
config.yml Compatibility gate, database, currency formatting
spawners.yml Spawner behaviour, anti-ESP, sell prices, drop tables per type
menus.yml Every GUI layout: sizes, slots, materials, titles, lore
messages.yml Every chat message
sounds.yml Sound effect for each spawner action

Missing keys are back-filled from the packaged defaults on every load, so updating the plugin never wipes customised values.

Economy

Money is handled by the plugin itself. ECONOMY.PROVIDER in config.yml picks the backend:

Mode Behaviour
INTERNAL (default) Balances live in this plugin's database. Nothing else to install.
VAULT Defer to an external economy plugin (EssentialsX, CMI, …) through Vault.
AUTO Use Vault when an economy provider is registered, otherwise fall back to internal.

Changing the mode needs a full server restart, not /spawner reload.

With REGISTER_WITH_VAULT: true (the default) and Vault installed, the built-in economy is published as a Vault provider — so shops, jobs and similar plugins read and write these same balances instead of the server ending up with two disconnected pots of money. Vault is not required; without it the economy simply stays internal to this plugin.

Balances are rounded to DECIMAL_PLACES on every change so repeated arithmetic cannot drift into fractions of a cent, and each player's balance is mutated under its own lock so two concurrent sells cannot interleave into a lost update.

Dependencies

Both optional:

  • Vault — only needed to share the economy with other plugins, or to use an external economy via PROVIDER: VAULT. Selling works without it.
  • PlaceholderAPI — registers the uvs expansion.

JDBC drivers (SQLite, MySQL) are declared as libraries in plugin.yml and downloaded by the server on first start, so the plugin jar stays small.

Placeholders

Requires PlaceholderAPI.

Placeholder Value
%uvs_total% Managed spawners server-wide
%uvs_types% Configured spawner types
%uvs_balance% The player's balance, raw number
%uvs_balance_formatted% Balance with the currency symbol
%uvs_balance_short% Balance, compact ($1.5K)
%uvs_owned% Spawners owned by the player
%uvs_owned_stack% Total stack size across their spawners
%uvs_owned_stored% Total stored loot across their spawners
%uvs_owned_xp% Total stored XP across their spawners
%uvs_world% Managed spawners in the player's world
%uvs_looking_type% etc. type, owner, stack, stored, xp, access of the spawner in front of them

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