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UltimateDonutSMP

The UltimateDonutSMP replica - Premium & Optimized plugin | Folia Spigot Paper support

File Details

UltimateDonutSMP BETA | 1.3.1 Folia

  • B
  • May 20, 2026
  • 22.63 MB
  • 2
  • 26.1.2+14

File Name

ultimatedonutsmp-folia-1.3.1.jar

Supported Versions

  • 26.1.2
  • 26.1.1
  • 26.1
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21

Support:

  • Folia: 1.21.x - 26.x

Changelogs:

Added

  • Added COMBAT-MANAGER.KILL-ON-LOGOUT to control whether global combat logout kills players.
  • Added contextual tab suggestions across registered Folia commands.
  • Added data-aware suggestions for command arguments such as players, homes, warps, RTP destinations, crates, spawners, duel/FFA arenas, portals, cuboids, worlds, amounts, durations, toggles, and feature keys.
  • Added /crate bind support for uncolored and colored Shulker Boxes.
  • Added global display-level currency customization for both money and shards through the CURRENCY config section.
  • Added configurable currency names, plural names, symbols, symbol colors, amount colors, decimal places, and normal/compact display formats.
  • Added formatted PlaceholderAPI placeholders for money and shards names, symbols, colors, and full formatted values while keeping the existing numeric placeholders compatible.
  • Added scoreboard icon placeholders and icon-column alignment controls for cleaner sidebar currency/stat rows.
  • Added worth display inside open Shulker Box inventories, following each player's Worth Display setting.
  • Added configurable compact currency suffixes, compact decimal precision, and number separators for money and shards.
  • Added separate tablist media badge permissions for media-only, plus-only, and combined media badge access.

Changed / Improved

  • Command tab suggestions now respect command permissions and disabled feature groups before showing options.
  • Commands with free-text arguments now stop suggesting values after the structured arguments are complete.
  • Crate and Amethyst tool admin commands now suggest their remaining structured arguments more completely.
  • Global combat logout punishment is enabled by default while still leaving Duel, FFA, and excluded-world quit handling to their own systems.
  • Existing CRATES.* entries in crates.yml are now treated as server-managed crate content after first install.
  • Startup and reload configuration sync no longer restores bundled example crate definitions or rewards into customized crate configs.
  • Crate catalog syncing now leaves custom crate IDs, reward IDs, and deleted default rewards untouched in existing crates.yml files.
  • Player-facing money and shard displays now use configured currency formatting across balances, payments, admin money commands, shard commands, stats, profiles, leaderboards, scoreboards, shops, purchase confirmations, Billford, crates, bounty messages, auction house, orders, worth displays, sell feedback, hover stats, Lunar rich presence, and Amethyst sell feedback.
  • Vault economy formatting and currency names now follow the configured main money currency.
  • Bundled default configs now use currency placeholders instead of hardcoded $, Money, Dollars, Shards, or fixed shard colors.
  • Shop and crate reward displays now show configured currency formatting instead of fixed money or shard text.
  • The default scoreboard icon column width is now 10 for tighter symbol-to-text spacing.
  • Shop purchase confirmations now stay open after a successful buy so players can keep buying the same item until they close or cancel the menu.
  • Shop purchases now refresh worth display immediately after delivered items are added to the player's inventory.
  • Open Shulker Box inventories now clean temporary worth display lore when closed or when creative mode clears worth displays.
  • Formatted money and shard displays now use compact values by default, such as 100k and 1,5m, while compact formatting can be disabled to show full grouped values such as 100.000.
  • Economy command placeholders now keep compact lowercase output for player-facing amounts while full grouped values remain available through explicit full placeholders.
  • New players now get all five personal home slots on the first /homes page by default, instead of starting with only two usable slots.
  • Player-facing defaults now use the small-caps visual style consistently across messages, menus, titles, lore, action bars, broadcasts, death messages, staff/freeze/invsee text, auction house, orders, duels, FFA, crates, spawners, Billford, Amethyst tools, and command descriptions.
  • Fallback text shown when a config value is missing now follows the same small-caps style for generated labels such as crates, keys, spawners, items, arenas, leaderboard types, server/rules buttons, PlaceholderAPI status text, and no-data values.
  • Tablist media badges now allow media icon and plus badge grants to be shown separately or together through permissions.

Fixed

  • Fixed feature-disabled commands still being able to expose tab suggestions through existing completers.
  • Fixed missing tab suggestions for /crate key, /crate take, /crate set, /crate keyall, crate reward slots, and Amethyst tool durations.
  • Fixed players being able to log out during the global combat timer without dying.
  • Fixed deleted or replaced default crate rewards being added back to edited crates after restart or /uds reload.
  • Fixed custom crate reward layouts being mixed with old bundled rewards when admins removed default entries and added their own items.
  • Fixed scoreboard sidebar rows looking uneven when icons had different visible widths or color-code lengths.
  • Fixed shard and money labels remaining hardcoded in several fresh default menus, messages, hover text, and reward displays after currency names were customized.
  • Fixed formatted currency output missing from PlaceholderAPI, Vault formatting, shop purchase messages, and reward-related messages that players see.
  • Fixed shop purchase success sounds not playing when the configured sound used Bukkit enum-style names.
  • Fixed newly purchased shop items not stacking with matching inventory items that already had worth display lore until the player moved an item slot.
  • Fixed shop purchases compacting intentionally split stacks while refreshing worth display, such as split Golden Apples merging back together after buying more.
  • Fixed open Shulker Box contents not showing worth display while regular player inventory items already did.
  • Fixed sell, worth, hover stats, Lunar rich presence, Amethyst sell feedback, and shop validation displays bypassing the configured currency formatter in some money output.
  • Fixed remaining normal-case fallback words such as None, Inactive, Console, Amethyst Tool, Crate, Key, Spawner, and Item appearing in player-facing output after the visual text update.
  • Fixed display-only text updates so parsed values stay compatible, including YAML booleans, hex colors, placeholders, command paths, permission nodes, material IDs, database fields, and the literal currency token.
  • Fixed the Folia build failing after feature toggle systems were added but not fully initialized for the Folia runtime.
  • Fixed /money, /balance, /addmoney, /removemoney, /setmoney, and /pay still showing grouped full money values where compact output was expected.
  • Fixed small-caps player-facing permission nodes not matching normal ASCII LuckPerms grants such as rank.media.
  • Fixed tablist media badge and rank-related display state not refreshing immediately after LuckPerms user data changed.