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SuperMobs

Adds new mobs into game play without forcing users to install client mods.
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SuperMobsX 1.2.0

File nameSuperMobsX.jar
Uploaded
Oct 21, 2012
Downloads
370
Size
197.5 KB
File ID
639861
Type
A
Alpha
Supported game versions
  • CB 1.3.2-R2.0
  • CB 1.3.2-R1.0

What's new

* configs will now auto save to update to the latest version. (No more deleting stuff to get the latest config. yay!)
* configurable limit on snake length
* make death blocks configurable.
* fix INSANE memory leak (6k threads would pile up and crash the server)
* add certain "region blocks" to a list so the snake will respawn at its origin if it touches one of them.
* got AnaphaLlamas to film a video for the plugin. (yaaaay)
* cacti spawn method.
* cacti kill method.
* cacti HP system.
* cacti sandwave attack
*  floor is cacti! :D (attack)
cactis can spawn sandsnakes.
* cacti spawning algorithm
* cacti automated fight sequence/ AI
* sandsnakes will swipe player inventories and store them inside the main cacti
* make sure when a player dies of suffocation within range of an angry cacti the cacti will take their inventories and add them to its own jackpot.
* on/off toggle for notifying players on entering snake territory.
* add global RageLevel system to determine when a cacti should spawn.
* add a *cringe* config for all this.
* (Y U NO REPORT THIS STUFF, PEOPLE??) Fix crappy menu. (if you do not have a permission node, it would spam you with the HELP menu. screw that. tell em they can't do it on one line.)
* (Omg, there is an option to deny physics on making new blocks? Oh happy day!) -- Liquid snakes will no longer leak.

No bugs found yet! Let me know if there are any. If no bugs are found in 2 days I will upgrade this to a release state.

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