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Superenchants

A plugin that adds new custom enchants to your server

File Details

SuperEnchants 4.6.0.jar

  • R
  • Apr 19, 2026
  • 2.13 MB
  • 48
  • 26.1.2+15

File Name

SuperEnchants-4.6.0-all.jar

Supported Versions

  • 26.1.2
  • 26.1.1
  • 26.1
  • 1.21.5-Snapshot
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21

4.6.0

  • Removed piercing enchant (redundant)

  • Added Janitor enchant

  • Added Stalker enchant

  • Added Quickstep enchant

  • Added Eruption enchant

  • Added vacuum_drops action type for the Janitor enchant

  • Fixed grindstone not working on custom enchanted books (inputs now consumed, ENCHANTED_BOOK → BOOK result)

  • Added area_potion_effect action type (radius-based potion effect around the player)

  • Balance pass — 22 enchants adjusted for SMP viability:

    • bleed: added 40% chance (+10%/lvl), 3s cooldown; reduced effect duration
    • venom: added 40% chance (+10%/lvl), 3s cooldown; reduced effect duration
    • freeze: added 4s cooldown; slowness capped at Slowness I; mining fatigue capped at Fatigue II; reduced durations
    • frostbite: added 3s cooldown; capped at Slowness I; reduced duration
    • blindness: added 25% chance (+10%/lvl), 6s cooldown; reduced duration
    • confusion: added 25% chance (+10%/lvl), 5s cooldown; reduced duration
    • critical: bonus damage reduced from 50% to 25%
    • adrenaline: flat damage reduced (max 4 at L3, down from 9)
    • lightning: cooldown increased from 3s to 6s
    • bloodlust: all effect durations reduced (max ~7s at L3, down from ~14s)
    • healthsteal: heal amount reduced (max 1.5 HP at L3, down from 2.5)
    • vampiric: heal amount reduced (max 1.5 HP at L3, down from 2.5)
    • backstabber: flat damage reduced; cooldown increased to 15s
    • withering: capped at Wither I; reduced duration
    • disarm: added 8s cooldown
    • concussion: fixed chance bug (was always triggering); now 30% (+15%/lvl)
    • growth: max health per level reduced (max +6 HP / 3 hearts at L5, down from +10 HP)
    • overload: capped at Absorption I (2 hearts); reduced duration
    • berserk: strength duration reduced
    • fortify: capped at Resistance I; reduced duration
    • martyrdom: explosion power reduced (max 1.5 at L3, down from 2.5)
    • retaliation: reflect percentage reduced (max 40% at L3, down from 70%)
  • Folia compatibility fixes:

    • AnvilListener: replaced deprecated Bukkit scheduler with entity scheduler
    • TeleportAction, SwapPositionsAction: use teleportAsync for cross-region safety
    • ShockwaveAction, GravityAction, MagnetAction, SetFireAction: entity mutations dispatched via entity scheduler
    • TimberAction, VeinmineAction, MultiBreakAction: block breaks dispatched via region scheduler
    • LavaWalkerAction: block conversions and reverts dispatched via region scheduler
    • ExplosionAction, ExplodeProjectileAction, LightningAction: world effects dispatched via region scheduler
    • CommandAction: console commands use globalRegionScheduler; player commands use entity scheduler