File Details
SuperEnchants 4.6.0.jar
- R
- Apr 19, 2026
- 2.13 MB
- 48
- 26.1.2+15
File Name
SuperEnchants-4.6.0-all.jar
Supported Versions
- 26.1.2
- 26.1.1
- 26.1
- 1.21.5-Snapshot
- 1.21.11
- 1.21.10
- 1.21.9
- 1.21.8
- 1.21.7
- 1.21.6
- 1.21.5
- 1.21.4
- 1.21.3
- 1.21.2
- 1.21.1
- 1.21
4.6.0
Removed piercing enchant (redundant)
Added Janitor enchant
Added Stalker enchant
Added Quickstep enchant
Added Eruption enchant
Added
vacuum_dropsaction type for the Janitor enchantFixed grindstone not working on custom enchanted books (inputs now consumed, ENCHANTED_BOOK → BOOK result)
Added
area_potion_effectaction type (radius-based potion effect around the player)Balance pass — 22 enchants adjusted for SMP viability:
- bleed: added 40% chance (+10%/lvl), 3s cooldown; reduced effect duration
- venom: added 40% chance (+10%/lvl), 3s cooldown; reduced effect duration
- freeze: added 4s cooldown; slowness capped at Slowness I; mining fatigue capped at Fatigue II; reduced durations
- frostbite: added 3s cooldown; capped at Slowness I; reduced duration
- blindness: added 25% chance (+10%/lvl), 6s cooldown; reduced duration
- confusion: added 25% chance (+10%/lvl), 5s cooldown; reduced duration
- critical: bonus damage reduced from 50% to 25%
- adrenaline: flat damage reduced (max 4 at L3, down from 9)
- lightning: cooldown increased from 3s to 6s
- bloodlust: all effect durations reduced (max ~7s at L3, down from ~14s)
- healthsteal: heal amount reduced (max 1.5 HP at L3, down from 2.5)
- vampiric: heal amount reduced (max 1.5 HP at L3, down from 2.5)
- backstabber: flat damage reduced; cooldown increased to 15s
- withering: capped at Wither I; reduced duration
- disarm: added 8s cooldown
- concussion: fixed chance bug (was always triggering); now 30% (+15%/lvl)
- growth: max health per level reduced (max +6 HP / 3 hearts at L5, down from +10 HP)
- overload: capped at Absorption I (2 hearts); reduced duration
- berserk: strength duration reduced
- fortify: capped at Resistance I; reduced duration
- martyrdom: explosion power reduced (max 1.5 at L3, down from 2.5)
- retaliation: reflect percentage reduced (max 40% at L3, down from 70%)
Folia compatibility fixes:
- AnvilListener: replaced deprecated Bukkit scheduler with entity scheduler
- TeleportAction, SwapPositionsAction: use teleportAsync for cross-region safety
- ShockwaveAction, GravityAction, MagnetAction, SetFireAction: entity mutations dispatched via entity scheduler
- TimberAction, VeinmineAction, MultiBreakAction: block breaks dispatched via region scheduler
- LavaWalkerAction: block conversions and reverts dispatched via region scheduler
- ExplosionAction, ExplodeProjectileAction, LightningAction: world effects dispatched via region scheduler
- CommandAction: console commands use globalRegionScheduler; player commands use entity scheduler

