File Details
SuperEnchants 4.5.0
- R
- Apr 10, 2026
- 2.11 MB
- 22
- 1.21.11+12
File Name
SuperEnchants-4.5.0-all.jar
Supported Versions
- 1.21.5-Snapshot
- 1.21.11
- 1.21.10
- 1.21.9
- 1.21.8
- 1.21.7
- 1.21.6
- 1.21.5
- 1.21.4
- 1.21.3
- 1.21.2
- 1.21.1
- 1.21
Bug Fixes
- LightningAction NPE:
getTargetBlock(null, 100)could return null when looking at sky causing a crash - Cooldown consumed before execution: Cooldown timestamp was recorded before actions ran. If an action threw an exception the cooldown was wasted.
- PROJECTILE_HIT reads wrong item:
onProjectileHitreadshooter.inventory.itemInMainHandat hit time, which could be wrong if the player swapped weapons mid-flight.
New Features
disabledflag: Adddisabled: trueto any enchant YAML to fully disable it without deleting the file. Disabled enchants are skipped at load time.- Multi-trigger support: Enchants can now fire on multiple triggers. Use
triggers: [ATTACK_ENTITY, RIGHT_CLICK](list) instead of a singletrigger:field. The old single-trigger format remains backward-compatible.lightningnow fires on bothATTACK_ENTITYandRIGHT_CLICKas its description stated.
New Triggers (3)
SHIELD_BLOCK— Fires when a player successfully blocks an attack with a shield. Checks the shield in the offhand and all armor slots.SPRINT— Fires once when a player begins sprinting (PlayerToggleSprintEvent). Checks all equipment slots.CONSUME— Fires when a player eats food or drinks a potion (PlayerItemConsumeEvent). Checks the consumed item and all armor slots.
New Action Types (2)
send_title— Displays a MiniMessage-formatted title, subtitle, or action bar message to the player. Configurable fade-in, stay, and fade-out times.swap_positions— Teleports the player to the target's location and the target to the player's original location. Preserves each entity's yaw/pitch.
New Item Group (1)
SHIELDS—[SHIELD]. Use inapplicable_itemsfor shield enchantments.
New Enchantments (6)
- Retaliation (SHIELDS, SHIELD_BLOCK) — Reflects 50–80% of incoming damage back to the attacker while blocking.
- Fortress (SHIELDS, SHIELD_BLOCK) — Grants absorption for 3s on successful block.
- Bounding (BOOTS, SPRINT) — Grants jump boost when you start sprinting.
- Windrunner (BOOTS, SPRINT) — Grants speed boost when you start sprinting.
- Nourished (ARMOR, CONSUME) — Eating food triggers regeneration.
- Swapper (MELEE, ATTACK_ENTITY) — Swaps positions with your target on hit.

