StrengthSMP-1.1.12.jar
What's new
StrengthSMP 1.1.12: bug fixes
Fixed
- Bounties now pay out to whoever kills the target. Refunded bounties no longer come back after a restart.
- Bound weapons can no longer be duplicated when keep-inventory is on.
- Bound weapons are no longer lost if you log out while they fly back, or if the server restarts before you respawn. With a full inventory they drop at your feet.
- Bound weapons can no longer be put into chests with the number keys or F, or onto armour stands.
- Logging out in combat now follows the same protection and anti-farm rules as a real kill, and you're no longer punished twice for quitting on the death screen.
- Player data saves more safely: no overlapping writes, no half-written files after a crash, and the final save on shutdown always runs.
- The tracker compass no longer replaces the item in your offhand.
- Items can no longer be dragged into the bounty and reroll menus.
- Fixed crashes on 1.16 servers.
Changed
- Weapon damage now uses normal Minecraft damage (attack cooldown, enchantments, crits) scaled by your strength.
- Death protection (protection.death) now actually applies after you lose strength to a kill.
- anti-farm.max-kills-same-player and combat.grace-period now work as the config describes. The grace period no longer blocks void damage or /kill.
- The daily Monarch check uses the server's timezone. Set a different one with the new monarch.daily-reset-timezone option.
- Maintenance mode is saved straight away and freezes all strength changes.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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