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StopSpawnKill

Plugin to prevent repeated killing of a player by another one
<p>Descriptive picture D</p>

Descriptive picture D

Description

Have that one player that always camp's at your PvP server's spawn?
Player's looking to you for safety, but you don't have time?
This plugin servers to prevent spawn killing of players by:
If a player is killed by another one then they cannot be hit by their killer until they hit the killer or the timer runs out and the players are free game for each other. (Configurable time). For example:

  • Player1 kills Player2.
  • Player1 cannot attack Player2 unless: a. Player 2 attacks Player 1 or b. A set amount of time passes and Player2 is freegame for Player1

Configuration

#Default StopSpawnKill Configuration File
#How long should we wait until a killer can re-kill a player? (In Seconds)
Delay: 50
#Should we tell players that they can't attack a player?
attackStop: false
#What message should be told to people that they can't attack a player?
message: 'You cannot attack this player at this time!'
#Should we tell the victim that they can be attacked again and also tell the killer that they can attack again?
tell: true
# %P = Victim %K = Killer
#Message to the killer that they can attack again 
kMessage: 'You can attack %P again'
#Message to victim that they can be attacked again
vMessage: 'You can be killed again by %K'
#Which worlds should this work in?
worlds:
  - 'world'

Permissions

  • ssk.protect : Players with this permission will be protected from spawn killing. (Along with ops)

The StopSpawnKill Team

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