It Works!
Special thanks to Protom1234 for fixing the plugin for me!
Description
This mod will create a log file for each person with the permisison node (StaffMonitor.Monitor). What goes in that log file is completely up to you. The current things that can go in that log file is commands, logins, logouts, game mode changes, block places and blocks in inventory.
Any of these things can be turned off in the conifguration file.
Purpose
So why would you use this plugin? I guess the only reason you would is if you have a trust problem with your server staff. When I ran a factions server I had a slight trust problem with my staff spawning themselves items for their factions. (The only powerful factions on the server were the factions with staff in them...). The factions server I ran is long gone (for now), but in retrospect this would have been a very nice tool to have. However, perhaps someone else might need it so here it is. Also, I guess it can also be used as some sort of makeshift antigrief system or sorts, if you really really didn't want to install a blocklogger. But I'll leave that up to the user. I'm not going to tell you what it should be used for. Its just a tool of sorts.
Configuration File
View the config page for its info here.
Permissions
StaffMonitor.Monitor - the only permissions node that you really need to worry about. Players with this permission will be monitored.
StaffMonitor.reload-reloads the plugin.If you are getting flooded with error messages issue this command and they should go away.
Planned Features
Log blocks crafted
monitor ALL commands option
Notice
If you change your staffmonitor permissions while the server is running (for instance, using /pex reload), you must then use /staffmonitor reload for the changes to take effect. If you took away 'staffmonitor.monitor' from bob and added that permission node to bill, you need to use /sm reload (alias) for the plugin to stop monitoring bob and start monitoring bill.