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SpookySeason

Halloween for your Server: trick-or-treating, blood moon nights, pumpkin rain and the Headless Horseman. With wave-based undead raid on an objective your players have to defend. Paper and Folia 1.21.x + 26.x
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spookyseason-1.7.0.jar

File namespookyseason-1.7.0.jar
Uploaded
Oct 17, 2026
Downloads
19
Size
257.0 KB
File ID
9220643
Type
R
Release
Supported game versions
  • 26.3
  • 26.2
  • 26.1.2
  • 26.1.1
  • 26.1
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21

What's new

1.7.0

Added

  • Blood rain (/bloodrain, bloodRain): particle drops around every player in three combinable styles, optional real rain for just those players, stronger undead nearby; also by chance in blood moon nights.
  • The raid leader phases through obstacles towards the target when stuck (raid.waves.leaderPhaseSeconds, leaderPhaseDistance).

Fixed

  • The raid leader never damaged the target (raid.waves.leaderTargetDamage, leaderReach); in zone or region mode it now counts as a breach.
  • The raid leader kept wandering off the target on its own (vanilla stroll, panic and flee goals, e.g. from wolves).
  • The raid's own archers hit the leader and its horse.
  • Ghost spawns failed on MC 26.x (INSTANT_EFFECT requires particle data there).
  • Jumpscares ignored darkness: the light level was read inside the broken block.
  • Deleted reward ranks and zone or name entries came back with every start.
  • A Horseman already roaming the world became the raid leader and could hold up the wave; the leader is now always spawned at the target.
  • Ghosts, the trick mob and the random boss spawn failed on Peaceful.
  • Trick-or-treat was blocked for non-operators in every WorldGuard region; door and villager access now follow the protection plugins.
  • Raid rewards for offline defenders and rewards missed through a logout are kept for the next join.
  • Season-end rewards were limited to ten ranks.
  • /spooky off ended a running raid without telling the players.
  • Raid objective labels froze after their chunk was reloaded.
  • Zone names with a dot broke the configuration; removing the selected zone left it selected.
  • Player data files are written atomically.

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