spookyseason-1.7.0.jar
What's new
1.7.0
Added
- Blood rain (
/bloodrain,bloodRain): particle drops around every player in three combinable styles, optional real rain for just those players, stronger undead nearby; also by chance in blood moon nights. - The raid leader phases through obstacles towards the target when stuck (
raid.waves.leaderPhaseSeconds,leaderPhaseDistance).
Fixed
- The raid leader never damaged the target (
raid.waves.leaderTargetDamage,leaderReach); in zone or region mode it now counts as a breach. - The raid leader kept wandering off the target on its own (vanilla stroll, panic and flee goals, e.g. from wolves).
- The raid's own archers hit the leader and its horse.
- Ghost spawns failed on MC 26.x (
INSTANT_EFFECTrequires particle data there). - Jumpscares ignored darkness: the light level was read inside the broken block.
- Deleted reward ranks and zone or name entries came back with every start.
- A Horseman already roaming the world became the raid leader and could hold up the wave; the leader is now always spawned at the target.
- Ghosts, the trick mob and the random boss spawn failed on Peaceful.
- Trick-or-treat was blocked for non-operators in every WorldGuard region; door and villager access now follow the protection plugins.
- Raid rewards for offline defenders and rewards missed through a logout are kept for the next join.
- Season-end rewards were limited to ten ranks.
/spooky offended a running raid without telling the players.- Raid objective labels froze after their chunk was reloaded.
- Zone names with a dot broke the configuration; removing the selected zone left it selected.
- Player data files are written atomically.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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