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Spontaneous Combustion

Abandoned
Spontaneous Combustion players randomly burst into flames

Spontaneous Combustion

Version: 1.9 [1.1-R6/1.1-R4]
Gray=comming soon | Black=implemented

Features

  • Biome support
  • Worldguard region support
  • Combustion alerts (messages broadcasted to the server)
  • Combust players/yourself with (/combust)
  • Multi-world support
  • Reload config without restarting server (/screl)
  • Edit the probability of spontaneous combustion (fraction variable)
  • Edit how often someone might burst into flames (delay variable)
  • Edit how long the player will stay on fire (length variable)
  • Edit what amount of sunlight is required to burst into flames (lightlevel)
  • Players randomly burst on fire
  • Ability to not include certain players (sc.ignore permission)
  • Extremely customizable


Download Latest (Version 1.9 [1.1-R6/1.1-R4])


Installation

  1. Place the 'sc.jar' file in your plugins folder
  2. Enable the plugin (or start the server) to generate default config file and config folder
  3. Open 'plugins/spontaneouscombustion/config.yml' in a text editor
  4. Edit the config to your liking (see Configuration for more info)
  5. do "/screl" in game or "screl" in console to reload the config
  6. Enjoy


Configuration


#how often people can possibly burst into flames in milliseconds (1000 milliseconds = 1 second)
delay: 10000

#the message that is broadcasted accross the server when a player spontaneously combusts. ( {player} is replaced with the players name} )
burnmsg: '{player} spontaneously combusted.'

#config for the default world name (you can add more of these with different world names to support multi-world configurations)
#Note: if a world is not listed here the plugin is disabled in it.
world:
  #how long will the player burn if they catch on fire?
  length: 4000
  #what is the probability that they will catch on fire
  fraction: 10
  #what sunlight level is required to burst into flames (0=none/1=14 blocks awway from sunlight/.../14=1 block awway from sunlight/15=direct sunlight)
  lightlevel: 15


Permissions

  • 'sc.rel' - Allows the player to reload the config (defaults to op)
  • 'sc.combust' - Allows player to combust others with /combust <player> (defaults to op)
  • 'sc.combustself' - Allows player to combust themselves with /combust (defaults to op)
  • 'sc.ignore' - Players with this permission cannot burst into flames (defaults to nothing) (only applies to random combustion's)


Commands

  • /combust - Combusts yourself (permission 'sc.combustself')
  • /cumbust <player> - Combust others (permission 'sc.combust')
  • /screl - Reloads the config (permissoin 'sc.rel')


Have a problem or new feature idea? Submit A Ticket


Known bugs (v1.9)

  • None
  • Ticket to add features/fix bugs


Changelog

v.2.0 [1.1-R6] (03/17/12)

  • Added biome support (turn on/off spontaneous combustion in certain biomes)
  • Added worldguard region support (turn on/off spontaneous combustion in certain regions)
  • Ticket to add features/fix bugs

v1.9 [1.1-R6/1.1-R4]

  • Update for 1.1-R6 (also tested with 1.1-R4)
  • HIGHLY RECOMMENDED update
  • Removed console testing notifications (sorry forgot)
  • Fixed slight light-level bug

v1.8 [1.1-R4]

  • Fixes timer bugs
  • Polished up default config generator
  • Added a 'delay' variable minimum of 50 milliseconds

v1.7 [1.1-R4]

  • Many performance improvents
  • Timer doesn't go off immediately when plugin is loaded/player joins
  • Fixes 2 player bug (multiple players are combusted on the same tick)

v1.6 [1.1-R4]

  • Updated for Bukkit 1.1-R4
  • Added bukkit lightlevel bug workaround (15 light level at night)
  • Removed enabled message

v1.5 [1.1-R3]

  • Fixed broadcast bug
  • Fixed server errors
  • Fixed 'sleep mode' bug

v1.4 [1.1-R3]

  • Many improvements on performance and stability
  • Added permission 'sc.rel' (to use /screl to reload the config) (defaults to op)
  • Added combustion alerts (messages broadcasted to the server)
  • Added config variable 'burnmsg' (the message to be broadcast across the server when a player is combusted {player} is replaced with the players name)
  • Fixed default world bug (default world has to have spontaneous combustion enabled)
  • Added /combust & /combust <player>
  • Added 'sc.combustself' and 'sc.combust' permissions

v1.3 [1.1-R3]

  • Removed 'enabled' config variable
  • Added '/screl' command (reloads config)
  • Added multi-world support (see config)
  • Changed config layout (so DELETE your old config file)
  • 'sc.ignore' defaults to op again

v1.2 [1.1-R3]

  • Permission 'sc.ignore' no longer defaults to OP's
  • Removed 'sunlight' config variable
  • Added 'lightlevel' config variable (see Configuration for details)
  • Removed the disable message
  • Removed the "setting the delay value lower or equal to the length value could cause unexpected results!" warning message

v1.1 [1.1-R3]

  • Added 'sc.ignore' permission (keeps players from being lit on fire)
  • Changed default value of 'delay' from 20,000 to 10,000
  • Changed default value of 'length' from 5,000 to 4,000
  • Added config file variable 'sunlight' if set to true then only players that are in direct sunlight will be caught on fire

Beta v1 [1.1-R3]:

  • (first release)

The Spontaneous Combustion Team

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