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Spawn

Spawn any Entity, do maniacal things with them
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Spawn 0.2.6

File nameSpawn.jar
Uploaded
Jul 8, 2012
Downloads
23.2K
Size
34.5 KB
File ID
602898
Type
R
Release
Supported game versions
  • CB 1.2.5-R4.0

What's new

v0.2.6 - 2012-07-08
- Uses Vault for permissions handling
- Updated Spawn.yml for new mob types ("new" being relative :) )
- Now supports spawning little entities (/l)
- Spawns the entity in the middle of the block instead of on the edge (should make it easier to place TNT on singletons ;) )

v0.2.5 - 2011-02-01
- New configuration system to support R6
- Prettier default yml file

v0.2.4 - 2011-02-01
- Spawning always uses spawn method directly; apparently Bukkit now has spawnCreature calling spawn, but occasionally throws an NPE when it tries to call it
- Fixes snowmen, giants, possibly others not spawning due to above issue
- Default config updates

v0.2.3 - 2011-12-04
- Entities take priority over players; e.g. typing /spawn spider won't teleport a player named Spider123 to your location.

v0.2.2 - 2011-11-01
- Command handling: I always thought that /spawn should be used to, you know, SPAWN something :) but apparently
some plugins use /spawn to teleport players back to the original starting location of the current world.
The plugin now therefore only explicitly reserves /ent and /ent-admin. /spawn, /sp, /s, /spawn-entity are now
considered aliases, and will not direct to this plugin unless nothing else registers them as commands, in which
case they will work as normal
- Fixed permissions mistake with spawn-admin command

v0.2.1 - 2011-10-24
- Config file: renamed spawn to settings to avoid confusion with similarly named subsections
- Config file: use-permissions defaults to false to avoid exceptions when running without perms we can recognize.
I want this plugin to run "out of the box" without tweaking in as many circumstances as possible
- spawnLimit now counts every passenger instead of treating the whole combo as one unit

v0.2 - 2011-10-22
- Made it possible to spawn Items
- Redid configuration file, made it use lists
- Randomized direction entity faces when spawned (not the same as velocity)
- Allow for the inclusion of default parameters in alias (e.g. supercreeper could be creeper/a)

v0.1 - 2011-10-10
- Initial release

Using this with older versions of Bukkit that do not implement current mobs should still generally work - you might notice a couple "some things weren't meant to be spawned" if you try to use those mobs.  Or maybe some other glorious forwards-incompatibility just waiting to be discovered by an intrepid old-Bukkit user such as yourself...

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