π SorekillRTP
SorekillRTP is a high-performance, cross-server Random Teleport (RTP) and respawn management plugin built for modern Minecraft networks.
It supports local and cross-server RTP, cross-server respawns, multiple worlds (Overworld, Nether, End), Redis-backed coordination, and strict safety checks designed for large SMP environments.
Designed for Paper / Spigot backends behind Velocity or BungeeCord / Waterfall.
β¨ Features
π Cross-server RTP
- Teleport players between backend servers using Redis and proxy messaging
β οΈ Cross-server respawns
- Respawn players on a different server than where they died
- Ideal for hub β SMP or lobby-based networks
- Fully configurable per server
π Multi-world support
- Overworld, Nether, and End
- Per-world radius and distribution settings
π§ Advanced RTP distribution
- Square ring (uniform or biased)
- Circular annulus (uniform area or radius)
- Gaussian-clamped distributions
π‘οΈ Strict safety checks
- Avoid lava, fire, dangerous blocks, liquids, and void-adjacent areas
- Prevent teleports near hostile mobs or other players
β³ Teleport countdown with movement detection
- Cancels on movement or jumping
- Configurable countdown duration
π§ Smart chunk handling
- Async chunk loading on Paper
- Safe sync fallback on Spigot
π Cross-server cooldowns
- Redis-backed cooldowns shared across servers
π Configurable sounds & messages
- Fully customizable via
config.yml and messages.yml
π Safe reload support
- Reload config, messages, Redis, and listeners without restarting the server
β οΈ Respawn Behavior
SorekillRTP can fully control where players respawn after death.
Supported behaviors include:
- Respawn on the same server
- Respawn on a different server
- Respawn at spawn, bed, or random teleport
- Cross-server respawns with optional RTP on respawn
This allows setups such as:
- Dying on a hub sends players to an SMP
- SMP respawns always perform RTP
- Private servers keep respawns local only
All respawn behavior is controlled via configuration and can differ per server.
π§© Supported Platforms
Backends
- Paper (recommended)
- Spigot
Proxies
- Velocity
- BungeeCord
- Waterfall
Note: SorekillRTP is a backend plugin.
It does not run as a proxy plugin but communicates with the proxy using plugin messaging.
π¦ Requirements
- Java 17 or newer
- Paper or Spigot server
- (Optional) Redis server for cross-server RTP and respawns
βοΈ Installation
- Place
SorekillRTP.jar into your backend serverβs plugins folder
- Start the server once to generate config files
- (Optional) Configure Redis in
config.yml for cross-server RTP and respawns
- Restart or reload the server
π§ Configuration
Main configuration file:
Message customization:
All RTP and respawn behavior (radius, cooldowns, countdowns, distributions, safety rules, and respawn routing) is configurable per server and per world.
π§ͺ Commands
π Permissions
sorekillrtp.use β Use RTP
sorekillrtp.cooldown.bypass β Bypass RTP cooldown
sorekillrtp.tptimer.bypass β Bypass RTP countdown
sorekillrtp.admin β Admin RTP commands
π§ How Cross-Server RTP & Respawn Works
- Player requests RTP or dies
- Source server determines target server and world
- Target server computes a safe location
- Location is shared via Redis
- Player is transferred through the proxy
- Final teleport occurs on the destination server
Planned Features
π§Ύ License
This project is licensed under the Apache 2.0 License.
β€οΈ Credits
Developed by Sorekill
Built for modern SMP networks that need fast, safe, and scalable RTP and respawn handling.