SneakAttack

SneakAttack makes player invisible upon sneaking.

File Details

v1.27

  • R
  • May 18, 2014
  • 33.98 KB
  • 455
  • CB 1.7.9-R0.1

File Name

sneakattack.jar

Supported Versions

  • CB 1.7.9-R0.1

v1.27

Added

Metrics

Bugs

  • Changed auto-updater to check for updates instead of installing
  • Fixed some nullpointers in InteractEvent

v1.25

Added

Auto-Update

  • auto-update: If true, SneakAttack will find the latest version and install it automatically {default: true}

Cooldown

  • Cooldown: The cooldown in seconds before a player can go invisible again {default: 3}

Bugs

  • Removed "item clicked" debug message

v1.2

Added

Allow invisible player object interaction

  • invisInteract: When enabled, invisible players can interact with doors, buttons, pressure plates, and levers without breaking their invisibility {default: true}

Mob targetting of invisible players

  • disableMobTracking: If enabled, mobs will not target invisible players. However once targeted, mobs will pursue even invisible players. {default: true}

Toggle sneaking for Creative mode

  • creativeSneak: If false, players in creative mode with not be able to use SneakAttack {default: true}

Invisibility triggered by darkness

  • darkSneak: When enabled players will turn invisible in low light conditions (defined below) regardless of if the player has permission for use {default: true}
  • nightLight: The level of light that will trigger darkSneak. Keep in mind moonlight is a light level of 4. {default: 3}

Bugs

  • Fixed reload command to working condition