SneakAttack

SneakAttack makes player invisible upon sneaking.

File Details

SneakAttack v1.0

  • R
  • Apr 29, 2014
  • 6.76 KB
  • 343
  • CB 1.7.9-R0.1

File Name

sneakattack.jar

Supported Versions

  • CB 1.7.9-R0.1

v1.0

Commands

  • SneakAttack-time: Sets the amount of time the player is invisible for after crouching
  • SneakAttack-reload: Reloads the configuration file of SneakAttack
  • SneakAttack-effect: Toggles an effect on/off in the configuration file of SneakAttack

Permissions

  • sneakattack.use: Gives access to use SneakAttack {default: true}
  • sneakattack.time: Gives access to /sneakattack-time {default: op}
  • sneakattack.reload: Gives access to /sneakattack-reload {default: op}
  • sneakattack.effect: Gives access to /sneakattack-effect {default: op}

Configuration

Default config is written to plugins/SneakAttack/config.yml if it doesn't exist.

timeInvisible

  • The amount of time the player will be invisible in seconds {default: 6000}

Effects

  • Admins can toggle which effect or effects occur when a player turns invisible by simply putting true or false in the config file for each effect.
Effects available to turn on upon a player turning invisible:
  • ENDER_SIGNAL
  • MOBSPAWNER_FLAMES
  • POTION_BREAK
  • SMOKE
  • {default: flames and smoke only true}

Sounds

  • Admins can toggle which sound or sounds play when a player turns invisible by simply putting true or false in the config file for each sound.
Sounds available to turn on upon a player turning invisible:
  • BLAZE_SHOOT
  • BOW_FIRE
  • CLICK1
  • CLICK2
  • DOOR_TOGGLE
  • EXTINGUISH
  • GHAST_SHOOT
  • GHAST_SHRIEK
  • RECORD_PLAY
  • STEP_SOUND
  • ZOMBIE_CHEW_IRON_DOOR
  • ZOMBIE_CHEW_WOODEN_DOOR
  • ZOMBIE_DESTROY_DOOR
  • {default: extinguish only true}