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SiteZero

Plant. Defend. Defuse. SiteZero is a tactical round-based bomb-defusal game mode for Paper – buy your loadout, manage your economy and outplay the enemy across objective-driven rounds with a deep weapon arsenal, grenades, stats and a clean shop GUI.

File Details

SiteZero-1.2.1.jar

  • R
  • Jun 21, 2026
  • 13.99 MB
  • 4
  • 1.21.11+11

File Name

SiteZero-1.2.1.jar

Supported Versions

  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21

[1.2.1] - 2026-06-20

Added

  • Weapon recoil: every shot kicks the camera upward with a small random horizontal sway. CS-style - there is no auto-recovery, the player pulls back down manually. Per-weapon strength via recoil in weapons.yml (sensible defaults by type); global on/off and scaling under recoil in config.yml. Aiming down the sights reduces it.
  • Iron-sight aiming (light ADS): right-clicking a non-scoped gun aims down the sights for a minimal zoom plus reduced recoil; right-click again lowers the weapon. Scoped weapons (AWP/Scout/AUG/SG553) keep their stronger scope. Tunable under aiming in config.yml.

Fixed

  • Stat persistence under concurrency: PlayerStats counters are now volatile, so the async save thread always sees the latest main-thread increment instead of occasionally persisting a stale value.
  • Shutdown order: scheduled tasks are now cancelled before the database connection pool is closed, so no match or auto-save task can fire a database write during pool shutdown.

Changed

  • Flashbang facing: looking away from the blast now prevents the flash entirely instead of only shortening it. The detonation must be inside the player's view cone (grenades.flash-view-threshold, the cosine of the view angle) to blind them.
  • plugin.yml now takes its version from the Gradle project version at build time instead of a hardcoded value, so a single version bump in build.gradle.kts keeps everything in sync.