Simple Daily Rewards

A dependency-free daily reward plugin. /daily (or auto-on-login) grants a weighted-random reward - items and/or console commands - once per cooldown. No Vault needed. Cooldowns persist. Server-side, Paper/Spigot/Bukkit/Purpur.

Daily Rewards

A dependency-FREE daily reward plugin. Players run /daily to claim, once per cooldown, a reward picked from a configured pool. Rewards grant items and/or run console commands, so money, crate keys, ranks, and anything else are handed out through whatever other plugin you already run - without depending on Vault or any economy library.

The point: an old daily-reward plugin died when a runtime dependency rotted. This one has zero external/runtime dependencies - it uses only the Bukkit API. Nothing to break.

What it does

  • /daily claims a reward once per cooldown (default 24 hours).
  • The reward is chosen by weighted-random (default), random, or all.
  • Each reward can give items, run console commands (with a {player} placeholder), and show a message - any combination.
  • Cooldowns persist per player UUID in cooldowns.yml across restarts.
  • If a player's inventory is full, overflow items are dropped at their feet (configurable to deny instead).

Why no economy dependency

Instead of calling Vault or an economy API at compile time, reward entries can list console commands. Want to pay 500 coins? Add eco give {player} 500 to that reward's commands. Want to give a crate key? crate give {player} vote 1. DailyRewards dispatches the command as the console - it does not know or care which plugin handles it, and it will not fail to load if that plugin is missing.

Commands

All under /daily (aliases: /dailyreward, /dailyrewards).

Command Description
/daily Claim your daily reward.
/daily give <player> [--force] Make a player claim (console + command-block runnable). --force bypasses the cooldown.
/daily reload Reload config.yml.
/daily reset <player> Clear a player's cooldown.

Tab-completion covers subcommands, online players, and --force. /daily give runs from console/command blocks (target must be online).

Permissions

Permission Default Grants
dailyrewards.use true Claim with /daily.
dailyrewards.admin op give, reload, reset (includes dailyrewards.use).

The console always passes permission checks, so admin subcommands work from console and command blocks out of the box.

Configuration (config.yml)

Key Default Meaning
cooldown-seconds 86400 Seconds between claims per player.
reward-mode weighted-random weighted-random, random, or all.
overflow drop drop overflow at the player's feet, or deny (skip) it.
rewards (sample pool) The reward pool.
messages.* (defaults) All player-facing strings.

A reward entry supports an id, a weight (for weighted-random), an optional list of items (material/amount/name/lore, with & colour codes), an optional list of commands ({player} placeholder), and an optional message. A single-entry pool always pays out; if all weights are 0 it falls back to a uniform pick. Messages support & colours and {time} / {player} placeholders.

Compatibility

Paper / Spigot / Bukkit / Purpur, Minecraft 1.21.1-1.21.11. One jar, built against the 1.21.1 API (Java 21, class 65); no Paper-only classes, no NMS, no dependencies.

Notes

  • /daily give and item grants require the target to be online - there is no queued/offline delivery.
  • /daily reset resolves offline players via the server's offline-player cache (only players who have joined before).
  • Reward console commands are fire-and-forget by design (exceptions are caught and logged) to keep the plugin dependency-free.

Original concept by u/DiamondKing1437 on Reddit (r/Minecraft). Built by BeansNToast.

Permissions

Permission Default Grants
dailyrewards.use true Claim with /daily.
dailyrewards.admin op give, reload, reset (includes dailyrewards.use).

The console always passes permission checks, so admin subcommands work from console and command blocks out of the box.

Configuration (config.yml)

Key Default Meaning
cooldown-seconds 86400 Seconds between claims per player.
reward-mode weighted-random weighted-random, random, or all.
overflow drop drop overflow at the player's feet, or deny (skip) it.
rewards (sample pool) The reward pool.
messages.* (defaults) All player-facing strings.

A reward entry supports an id, a weight (for weighted-random), an optional list of items (material/amount/name/lore, with & colour codes), an optional list of commands ({player} placeholder), and an optional message. A single-entry pool always pays out; if all weights are 0 it falls back to a uniform pick. Messages support & colours and {time} / {player} placeholders.

Compatibility

Paper / Spigot / Bukkit / Purpur, Minecraft 1.21.1-1.21.11. One jar, built against the 1.21.1 API (Java 21, class 65); no Paper-only classes, no NMS, no dependencies.

Notes

  • /daily give and item grants require the target to be online - there is no queued/offline delivery.
  • /daily reset resolves offline players via the server's offline-player cache (only players who have joined before).
  • Reward console commands are fire-and-forget by design (exceptions are caught and logged) to keep the plugin dependency-free.

Original concept by u/DiamondKing1437 on Reddit (r/Minecraft). Built by BeansNToast.

The Simple Daily Rewards Team

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