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SignCodePad

A CodePad on Minecraft Wallsigns
<p>The Setup from above as it is when a SignCodePad runs with default settings.</p>

The Setup from above as it is when a SignCodePad runs with default settings.

<p>This shows how to create a normal SignCodePad.</p>

This shows how to create a normal SignCodePad.

<p>This is shown when the code input failed.</p>

This is shown when the code input failed.

<p>Message shown when Creating a SignCodePad successful.</p>

Message shown when Creating a SignCodePad successful.

<p>The Setup from above with the Advanced Configuration.</p>

The Setup from above with the Advanced Configuration.

<p>Message shown when destroying a SignCodePad.</p>

Message shown when destroying a SignCodePad.

<p>How to create a Calibration Sign</p>

How to create a Calibration Sign

<p>This shows an advanced way of creating a SignCodePad.</p>

This shows an advanced way of creating a SignCodePad.

<p>This shows how a SignCodePad will look like.</p>

This shows how a SignCodePad will look like.

<p>This shows the SignCodePad when you've entered the correct code.</p>

This shows the SignCodePad when you've entered the correct code.

<p>How to use a Calibration Sign.</p>

How to use a Calibration Sign.

Description

SignCodePad

This is a plugin to create a codepad on a wallsign. It works without any client modification.

This Plugin adds a codepad to minecraft based on minecraft wallsigns. If you've entered the correct code, a redstonetorch is powered and you can activate any sort of mechanism for example open an door or pushing some piston. If you've entered the wrong code an other redstonetorch can be powered and you can for example remove the floor with pistons to let the player fall in lava or something like that. The positions of the redstone torches are configurable when creating the sign. The time how long the redstonetorch should be activate is also configurable. When the redstonetorchs aren't powered there are normal torchs in there position to simply helping you to build your redstone mechanism. A SignCodePad can only be destroyed by the owner or by admins with the required permission.

Features:

  • Full functional CodePad
  • No file configuration needed
  • Positions of torchs configurable
  • Codes are saved as MD5
  • Powers RedStone Mechanism
  • SuperPermis support
  • Calibration for different types of Texturepacks (Please read Texturepacks and Calibration)

Download:

Instalation:

To install the plugin simply download and move the jar file into your plugins folder.

Permissions: Changed in verion 2.0.3

  • signcodepad.use (Permission to use a SignCodePad an the SignCodePad Calibration)[User]
  • signcodepad.create (Permission to create a SignCodePad)[User]
  • signcodepad.replaceblock (Permission to replace a not air block with a torch)[Admin]
  • signcodepad.masterdestroy (Permission to destroy SignCodePads without being the owner)[Admin]

HowTo:

Calibration
HowTo Normal
HowTo Advanced

Known issues:

  • None known

Changelog:

V2.2.0

  • Updated To 1.6.2

V2.1.0

  • Updated To 1.1-R6 and 1.2.3-R0.2
  • Added block locking. Enter B in the second line and The Code to The third Line Of a sign Above the block that should be locked.

V2.0.3

  • Finally fixed NoLagg bug
  • Fixed Permissions
  • You need to write the permission nodes to lower case: signcodepad

V2.0.2

  • Fixed version 2.0.1

V2.0.1

  • Fixed noLag Bug
  • Added permissions in lower case
  • Fixed blockbreaking behind signs
  • Improved getWorld by string

V2.0

  • Added advanced calibration by CalA
  • Block break behind SignCodePad is now blocked
  • Fixed NPE with deleted world
  • Fixed NPE with the wrong code
  • Checks if a SignCodePad exists while loading. If not the entry is removed.
  • Torch "generation" is fixed. Only modify not create a torch
  • Corrected enable and disable Message
  • Changed version in plugin.yml (forgot that the last versions)
  • Using default calibration values if user has not calibrated

V1.2.1

  • Fixed player can't destroy own sign

V1.2

  • Added message if a player created the wrong sign.
  • Added * and # to use in Codes.
  • Language fix

V1.1

  • Added shortcut [SCP] (Thanks to isikerkan for the hint)
  • Removed the possibility to create Normal signs as SignCodePad which aren't usable

V1.0.1

  • CB 1337
  • Bug while saving fixed

V1.0

  • Publishing

The SignCodePad Team

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