ShiningSoulRPG_1.7
What's new
Book of Thunder, Fire, and Ice + a healing one — all in spellbooks.yml, all cost SP:
Right-click to cast, damage/healing scales with INT, runs through the exact same combat pipeline as a class skill (elemental advantage against monsters applies identically to how Blaze already works)
No class requirement — holding the book and affording the SP cost is enough
/spellbook list|info|give|reload
Sword Charge is no longer universal. Same pattern as Fast Shoot now: it only works if the held item's tooltip carries the SWORD_CHARGE ability — Dragon Fang Blade has it by default, any other item in items.yml can opt in with one line. Picking up a plain IRON_SWORD won't do anything anymore.
Scoreboard is fully config-driven now, in its own scoreboard.yml:
Every line is a prefix/suffix pair with {tokens} — that's not a design choice I added for flair, it's a direct consequence of how the 1.8-safe scoreboard trick actually works (16-char row limit, split into two independently-colored halves via a team's prefix/suffix)
Title, all 11 base lines, and the whole dungeon-run panel (wave/boss/watcher phases, secrets, time, score) are editable without touching Java
/rpg reload picks up changes
Full clean rebuild from scratch, compiled 72/72, audited (Java 8 bytecode, no stub leaks, every new API — Bukkit.createInventory, Player.openInventory, EntityShootBowEvent, PlayerItemConsumeEvent and the rest — confirmed against real Bukkit signatures during stub reconstruction).
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