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Shining Soul RPG

Convert a single server into an amazing RPG game
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ShiningSoulRPG_1.7

File nameShiningSoulRPG(6).jar
Uploader
iLirosqiLirosq
Uploaded
Sep 3, 2026
Downloads
19
Size
286.2 KB
File ID
8803416
Type
R
Release
Supported game versions
  • 26.2
  • 26.1.2
  • 26.1.1
  • 26.1
  • 1.21.5-Snapshot
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
  • 1.20.3-Snapshot
  • 1.20.5-Snapshot
  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20
  • 1.19.4
  • 1.19.3
  • 1.19.2
  • 1.19.1
  • 1.19
  • 1.18.2
  • 1.18.1
  • 1.18
  • 1.17
  • 1.16
  • 1.15
  • 1.14
  • 1.13
  • 1.12
  • 1.11
  • 1.10
  • 1.9
  • 1.8.1
  • 1.8

What's new

Book of Thunder, Fire, and Ice + a healing one — all in spellbooks.yml, all cost SP:
Right-click to cast, damage/healing scales with INT, runs through the exact same combat pipeline as a class skill (elemental advantage against monsters applies identically to how Blaze already works)
No class requirement — holding the book and affording the SP cost is enough
/spellbook list|info|give|reload
Sword Charge is no longer universal. Same pattern as Fast Shoot now: it only works if the held item's tooltip carries the SWORD_CHARGE ability — Dragon Fang Blade has it by default, any other item in items.yml can opt in with one line. Picking up a plain IRON_SWORD won't do anything anymore.
Scoreboard is fully config-driven now, in its own scoreboard.yml:
Every line is a prefix/suffix pair with {tokens} — that's not a design choice I added for flair, it's a direct consequence of how the 1.8-safe scoreboard trick actually works (16-char row limit, split into two independently-colored halves via a team's prefix/suffix)
Title, all 11 base lines, and the whole dungeon-run panel (wave/boss/watcher phases, secrets, time, score) are editable without touching Java
/rpg reload picks up changes
Full clean rebuild from scratch, compiled 72/72, audited (Java 8 bytecode, no stub leaks, every new API — Bukkit.createInventory, Player.openInventory, EntityShootBowEvent, PlayerItemConsumeEvent and the rest — confirmed against real Bukkit signatures during stub reconstruction).

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