ShieldCharge 1.5
What's new
ChangeLog
Choco:
- Re-organized a lot of the code
- Added a couple API methods in the main class
- Fixed a NoSuchMethodException when listening for ShieldChargeEvent
- Added respective modifiers to fields in the project that were not properly encapsulated
- The ShieldChargeEvent now passes a "damage" parameter which can be modified by any listeners
- The "/sc reload" command now properly updates configured values
- 1 of 5 random death messages will now be selected when a player dies
- Used a more reliable source of damage values for shields (Material.getMaxDurability()) rather than a magic number
- Made a few performance performances due to Runnables running until server shutdown
All Relations
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