v0.6
What's new
May 12, 2014
- Multiple games at a time are now supported, but you'll have to experiment with your server's capability for how many to allow.
- Queuing system implemented.
- Team selection is no longer done by players pre-game. It is now automated at game start, and at the moment teams can't be changed.
- Need for my lobby world no longer exists, but you still must have a world called settlers_lobby.
- Several lag-reducing changes, but lag is still present at world creation and in certain other situations. I'm curious to see how a decent server handles this plugin.
- Implemented many new game features: development cards, automated dice rolls and resource collection, largest army, longest road, resource conversion with crafting.
- Implemented team chat and world-broadcast commands.
- Added a few new configs.
April 7, 2014
- Initial Upload
See known caveats section in project description.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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