RuinedStructures999-1.0.6.jar
What's new
* **New Features:**
* Added a structure overlap prevention radius system to stop new ruins from spawning too close together.
* Added per-structure world toggles using allow-lists and block-lists for world-by-world control.
* **Changes:**
* Reload now refreshes active spawn rules and world toggle settings immediately.
* Structure list and info command output now reflects the current world context.
* Main command metadata now matches all supported subcommands.
* **Fixes:**
* Fixed haunted graveyard generation so it can spawn correctly.
* Fixed piglin village path placement so paths generate on terrain reliably.
* Fixed fallback loot coverage so every structure type has default loot behavior.
* Fixed container loot-tracking persistence so loot state survives server restarts.
* Fixed non-player handling for force-spawn commands with clear feedback.
* Fixed legacy trap validation behavior in desert temple ruins.
* Fixed command permission gating that incorrectly blocked non-reload subcommands.
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