ReviveSystem

While death remains a serious and meaningful event, ReviveSystem introduces a controlled and limited way for players to return to the game. Revivals require teamwork, rare items, and strategic decisions, ensuring that the Hardcore feeling is preserved.

File Details

revivesystem-2.0.jar

  • B
  • Dec 26, 2025
  • 31.72 KB
  • 3
  • 1.21.10+10

File Name

revivesystem-1.0.jar

Supported Versions

  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21

 

Update Log

New Features

  • Added config option revive_limit to control how many times a player can be revived (set to 0 for unlimited revives).
  • Added config option extra_head_hearts to set how many extra hearts a player gets when wearing the head after the first death.

Changes

  • After the first death, wearing the head only grants extra hearts once. On further deaths, the head is only decorative and gives no extra hearts.
  • Revive logic now respects the revive_limit from the config.

Bugfixes & Improvements

  • Improved config structure and flexibility.
  • Minor code optimizations and better null safety.