Screenshot of what it looks like when you've bought a region.
Shows how to use relative positions in a rebuild+ function.
Very easy initial setup using the configuration files. Selling-properties on the left and general plugin settings on the right. The files created for you will contain more explanations about the settings.
Shows the side view of a region which was rebuilded using the "small_hedge" operation.
Shows the side view of a region which was rebuilded using the "fence" operation.
Shows the side view of a region which was rebuilded using the "border" function.
^ .................................... ^ .................................... ^ Show image
Shows the side view of a region which was rebuilded using the "big_hedge" operation
Shows the side view of a region which was rebuilded using the "sand" operation.
If you have a better one for me let me know :)
Shows the side view of a region which was rebuilded using the "center" function.
Shows the side view of a region which was rebuilded using the "grass" operation.
Shows the side view of a region which was rebuilded using the "layer" function.
Screenshot of a region which can be bought (or in this case only rented)
Description
Allows players to buy or rent chosen WorldGuard-regions from the server. Super easy to set up and highly adjustable! Great to set up towns with different areas; you can define a marketplace with small, only rentable plots, an area for premium-members only and a lot of other districts.
Features
None, area and volume based price calculation |
Inheritance system allowing to manipulate settings global, world-wide, region-wide (parents) and region-specific |
Region-limits for players, group-specific region limits |
Optional permissions for regions & whole areas
Optional taxes
Very easy sign-connection-system, no region-names on the signs, auto-updating
Language support
Region rebuilding (Even non-cuboid regions!)
Benefit from WorldGuard's well-rounded region-system
This is Tobias aka Phoenix, the developer of this project. I am sad to inform you that RegionForSale, just like the Bukkit project, is pretty much dead nowadays. I do not like the fact that Minecraft is owned by Microsoft and, even though I respect the company, I cannot see how the spirit of Minecraft fits in there at all. Shame on you for selling, Notch! I do not care about the money involved. But this game, no matter how much profit it generates, belongs into the hands of loving, independent developers (Just like Bukkit – love you guys). My opinion.
To be fair: My interest shifted in general as well. So overall, I am not willing to work on this project for free anymore.
Q: What about security updates / bugfixes?
A: I will do my best to still fix those and upload a new version for you. I do not want to let you down.
Q: Will you continue if I donate xx dollar?
A: Probably not. Please try to estimate the time I spend and apply a horrific minimal wage – I am sure you still do not want to pay that. Yes, it’s quite some time.
I still want to thank you very much for the few donations I received up to this point. Developing was fun and I was so very euphoric when I received my first donation. I still remember quite well. Not to forget about the many supportive comments and “thank you”s I received despite the money.
RegionForSale provides an automatic update checker to let you get informed as soon as a new version is available. If you do not want to use this feature you can set check_for_updates to false in the general.yml config file.
Todo
Quick-set options on signs
Give users, who rented a region, the possibility to buy it (without unrenting + possible rebuilding). The other way round would be retarded - Tell me if you don't think so.
Auto-updater for minor updates (?)
Before writing a comment
If you want to report a bug or suggest a new feature, please create a ticket instead. These are the reasons why:
You will always see the status of your request
Others can easily see if something was already requested
The discussion about it is separated from other comments
Your request can't be simply overlooked or forgotten