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RedMobSpawn

Abandoned
configure mobspawner with a sign and redstone

This plugin allows you to modify a mobspawner and the outcoming monsters just by adding a sign to it. This way you can create dungeons or complete individual games just with redstone on a server.

Features (Everything configurable for each mobspawner)

  • Trigger Mobspawn Event by placing a redstonetorch below the mobspawner
  • Disable the mobspawner by adding a redstone signal to it
  • Modify Health of the Spawned Mobs
  • Give the Mob invulnerability after spawning
  • Set spawned mob on fire
  • Set Items which the mob will drop on death
  • Deactivate Item/XP Drop
  • Set the damage the mob deals out on players
  • Limit spawnamount to a maximum amount of mobs
  • Give the mob weapons
  • Give the mob armor
  • Spawn multiple mobs at the time
  • Spawn mob on a different place
  • Teleport mob after spawn

How does it work: Just create a mobspawner and put a sign on top of it. You can add up to 3 signs (always on top of the other). Each Line on the sign contains a command. For Ex:

h30
f10
d5:1
nexp

will give the mob 15 hearts (30 hp), will set it on fire for 10 ticks, will drop a 5:1 on death and no exp

Commands are given by Flags which must be 1st of the line on the sign Allowed Flags:

  • h - Health in hp
  • i - invulnerability in ticks
  • f - ignite in ticks
  • d - drop item. can be added multiple times. ex: d5:1 drops wood (subid 1)
  • n - disallow drop. possible: nexp, nitem, nall - no EXP, no Items, nothing at all
  • s - damage the mob deals with each hit
  • m - max amount of mobs nearby
  • w - weapon in hand of mob - can be diamond, gold, iron, stone, wood, bow, rod
  • r - armor - can be diamond, gold, iron, leather, chain
  • a - spawn mob mulitple times
  • t - teleport mob after spawn (x,y,z)
  • l - spawn mob on another location (x,y,z)

Permissions:

  • bt.red - can use it

The RedMobSpawn Team

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