promotional bannermobile promotional banner

ReanimateMC

Transform your Minecraft server into an exciting cooperative adventure with ReanimateMC. Enable your players to revive their fallen comrades, promoting cooperation and teamwork. Add a new dimension to your gameplay with this unique feature.

File Details

release-1.0.00

  • R
  • Apr 12, 2025
  • 42.13 KB
  • 183
  • 1.21.5+15

File Name

ReanimateMC-1.0.00.jar

Supported Versions

  • 1.21.5-Snapshot
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
  • 1.20.3-Snapshot
  • 1.20.5-Snapshot
  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20

Overview

ReanimateMC introduces a groundbreaking system that replaces instant death with a strategic KO state, enabling players to be revived or executed. This initial release lays the foundation for immersive roleplay and tactical gameplay in Minecraft, featuring configurable options, a fully customizable multi-language system, and clear in-game feedback.

Added

  • KO System:

    • Replaces instant death with a KO state where players are rendered immobile.
    • Applies blindness to restrict the KO player’s vision.
    • Activates a glowing effect on KO players to make them more visible to others.
  • Revive Mechanic:

    • Allows players to revive a KO player by crouching near them.
    • Triggers a revival process when the reviver holds a special item (configurable via the require_special_item option).
    • Displays clear instructional messages if the conditions are not met (e.g., not crouching or missing the required item).
  • Execution Mechanic:

    • Introduces the ability for players to execute a KO player by holding left-click for a specified duration.
    • Executes the KO player immediately with configurable visual and sound effects.
  • Configuration Options:

    • Extensive configuration through config.yml for:
      • Revival duration and health restoration.
      • KO duration before natural death.
      • Special item requirement (which can be disabled).
      • Effect intensities (e.g., blindness, slowness, and additional effects on revival).
  • Multi-Language Support:

    • Implemented a language manager that loads language files (e.g., en.yml and fr.yml) from a dedicated lang folder.
    • Supports custom language files, enabling server administrators to create or modify localized messages.
  • User Feedback & Commands:

    • Enhanced messages throughout the plugin to provide clear guidance during KO, revival, and execution.
    • Administrative commands added to:
      • Reload configuration and language files.
      • Force revive or KO a player.
      • Check the current status of a player.

Changed / Improved

  • Overhauled the player damage handling to replace the instant death mechanic with the KO system.
  • Refined the visual and audio feedback effects to ensure a clear, immersive experience.
  • Improved configuration flexibility, allowing server administrators to fine-tune gameplay mechanics.
  • Enhanced the language system for better localization and ease of customization.

Fixed

  • Addressed scheduling issues related to the revival and execution processes.
  • Resolved minor inconsistencies in player state checks and configuration value retrieval.

Known Issues

  • The execution hold mechanism is basic and may be refined in future updates.
  • Expansion of customizable visual elements (e.g., dynamic progress bars) is planned for upcoming versions.