realtimerotation 0.2.33 r
What's new
- fixed an offset of 20 minutes between sunrise in game and sunrise in reality
- implemented some performance-improvements
- ticks to calculate the time at is now configurable
- fixed lunar-index to display it the right way
- manipulation of time by using "/time set n" wont work
- skipping night by going to sleep wont work
- lunar phases wont work if timerotation.userealtimerotation is set to false
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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