promotional bannermobile promotional banner

QuickShop

Abandoned
Showcase meets ChestShop!
Back to Files

QuickShop 4.4

File nameQuickShop.jar
Uploader
netherfoamnetherfoam
Uploaded
May 18, 2013
Downloads
108.9K
Size
126.0 KB
File ID
702699
Type
B
Beta
Supported game versions
  • CB 1.5.2-R0.1

What's new

Changelog

Donate if you like it? =]

4.4

  • Fix for sign dupes (I think)
  • Fix for display items disappearing (I think)

4.3

  • Fix for NPE
  • Check for unloaded worlds
  • Correct soft-depend to softdepend
  • Improved shop detail in logs
  • Fixed a bug where players could destroy others signs
  • Fixed a bug where locked shops could be destroyed by others

4.2

  • Improved config comments about limits
  • Improved display item handling
  • Possible fix for some SQLITE_BUSY issues
  • Small optimization for chunk loading
  • Fix for display items under half steps, signs, etc
  • Safely delete shops on boot if they're invalid
  • Fixed a NPE bug on some shops

4.1

  • Fixed an NPE error caused by shops with no display items (Eg, shops with blocks ontop of them)
  • Fixed an introduced by hopper protection in 1.4.7 etc.

4.0

  • Added config option: Whole number prices only (For item based economies)
  • Hopefully fixed MySQL connection issues
  • Don't log dupe removal
  • MySQL improvements, revamped database
  • Allow shops to be created on any InventoryHolder block (Chests, Furnaces, dispensers, etc) if configured to do so (Regen your config for this!)
  • Remove display items that have blocks on top of the shop (Neater)
  • Stop NoLagg/Spigot merging display items
  • Check player distance on purchase when they enter the # of items to buy

3.9:

  • Handles people who update Bukkit before QuickShop
  • Print stacktrace on conversion errors
  • Listen for PlayerTeleportEvent as well
  • Fail shop purchase/creation if the player is too far away somehow

3.8.2:

  • Somehow apparently works on 1.5 when 3.8.1 doesn't
  • Fix for missing obfuscated field with forge
  • Fix some database writes not being async

3.8.1:

  • Improved item names (Thanks, Daenara!)
  • Added limits permissions (You will have to regenerate your config to see it)
  • More stable database handling
  • Removed the need for NMS... Should work on all versions
  • This will require a CONVERSION, which will be done automatically and will take time!
  • Moved MsgUtil to Util (API)
  • Moved ShopManager to Shops (API)
  • Now works on obfuscated cores

3.7.1

  • Forge compatibility

3.7

  • Fixed shop.onLoad() and shop.onUnload() being called multiple times
  • Throw ShopPreCreateEvent immediately before asking to create a shop
  • Fix a NPE when clicking non-quickshop signs
  • Tidied NMS code
  • Added optional fee to change the price of a shop (Thanks mitchej123!)
  • Remove "Sign dupes" (Who cares? It's a sign...)
  • Display remaining stock on signs (May require you to click the shop for it to update)
  • Possible fix for MySQL connection timeouts
  • Removed support for < 1.4.5, added support for Libigot (and other bukkit branches.. possibly forge?) that use 1.4.7+ ONLY
  • Some more possible NPE fixes
  • Added shopIterator
  • Added MySQL/SQLite exporter to convert to and from MySQL and SQLite. Usage: /qs export
  • Give ops quickshop.create.* by default

3.6

  • Delete display items if shop creation failed
  • Removed conversion debugging
  • Display more details when a shop fails to load or convert
  • Fix MySQL reporting shops table doesn't exist - It does.
  • IMPORTANT Players NO LONGER have permission to CREATE shops by default! (Because of the poll results)
  • IMPORTANT Players STILL have permission to USE shops by default.
  • New way of handling NMS code
  • Support for Libigot
  • Delete invalid shops again
  • Some fairly big internal display item changes
  • Shop.java is now an interface! ChestShop now implements Shop.
  • Support for 1.4.7 (Untested, though!)

3.5.1

  • Fixed ShopCreateEvent and ShopPurchaseEvent's cancelling event in API

3.5

  • [API] Changed Shop to an interface, and added ChestShop which implements Shop
  • Added naming for heads
  • Tried to fix some bugs in converting shops at 2.9 and 3.4.

3.4.2

  • Fixed prices being truncated (Rounded down) when using MySQL

3.4

  • Important: Fixed a dupe glitch with unlimited buying shops and anvils
  • Added spout item name support and tidied up item names - Thanks mikenon!
  • Reworked database queries - they should be safer now
  • MySQL support for those who have SQLite issues (Note: Manual conversion is required currently)
  • Expire transaction messages after 7 days to save database space
  • Fixed locked database error when fetching player messages
  • Items are now stored in the database differently (again). This will take a moment to convert (Again).
  • Fix for admins hitting chests with items in creative (Instabreak meant the shop would ask for a price, then be destroyed, making price request useless)
  • Fix for /qs reload

3.3 (Unreleased)

  • Improved debugging
  • Fix enchanted books, they can now be sold and bought safely
  • Fixed /qs setowner not using messages.yml
  • Increased debug info for database errors
  • /qs refill and /qs empty commands added for admins to restock shops

3.2 This version is for MC 1.4.6, and WILL NOT WORK for 1.4.5 (1.4.5 is http://dev.bukkit.org/server-mods/quickshop/files/43-quick-shop-3-2a/)

  • Added economy option in config.
  • Native Satoshis support (Untested!)
  • Tidied up lots of code
  • Fixed potion names (Such as Invisibility potion)
  • Converted /qs unlimited to toggle unlimited state instead

3.1

  • Check a player has enough room in their inventory before purchase.
  • Fix conversion issue if a database had no records!

3.0

  • Never officially released
  • Merged move, join, quit and click listeners into PlayerListener
  • Minor optimization: Only delete a players messages if they had some
  • Possibly fix bug from lazy admins doing lazy economies because they're lazy.

2.9 This requires bukkit b2543+ (AKA 1.4.5-R1.0) DO NOT USE FOR 1.4.6!

  • Fix for bukkit breaking everything...
  • Possible fix for creating a shop causing the chest to open
  • By default, players now have the following permissions. If this is not intended, remove them from your players!
  • quickshop.create.sell
  • quickshop.create.buy
  • quickshop.create.double
  • quickshop.use
  • quickshop.find
  • Use NBT tag system for all shops - Unlimited shops for books etc will keep data
  • A fix for the shop menu being sent whenever a chest opens
  • Heavily modified the database API

2.8 This requires bukkit b2512 or higher!!

  • Update to new scheduler system (If it doesn't work on your version of bukkit, update!)
  • Fixed an item dupe involving mobs picking up items (Partially, the dupe is fixed, some other minor issues are caused til bukkit updates)

2.7

  • Performance tweaks
  • More API methods for shops
  • Cleaned up shop menus
  • Warn players when their double chest shop buying price is > selling price
  • Call ShopCreateEvent and ShopPurchaseEvent when appropriate
  • Converted /shop to a proper alias instead of a separate command
  • Major API cleanup
  • Fixed signs in all builds of bukkit facing the wrong way
  • Added /qs reload command. Permission: quickshop.reload

2.6 - Compiled against bukkit build 2457 (Mc 1.4) (The old versions worked on 1.4 anyway...)

  • Changed API around
  • Fixed a bug with loading chunks
  • Further optimized database
  • Strip colorcodes from player messages when they enter a price
  • Chunk issues introduced in 2.5 fixed
  • Handle checking if a player can create a shop very differently: Now throws a dummy chest open event. If they can open it, the shop can be created.
  • Removed unused dependencies (From above)
  • More detailed messages on missing vault / missing economy plugins
  • Commented config more, removed unused options
  • Preserve NBT data

2.5

  • Fixed some bugs with herochat
  • Fixed not dropping enough items on the floor when making an oversized purchase
  • Optimized database not to run the buffer until it's given a query

2.4

  • Improved /qs find: Now checks the item contains it rather than starts with it.
  • Improved /qs find: Variable distance, use item data name (E.g. RED_WOOL) instead of material (E.g. WOOL)
  • Metrics instead of Metrics lite (No change though)
  • Tidied up some debugging code, add fixed dupes to qs.log
  • Reduced aggressiveness of item watchers
  • Fixed /qs price being able to change a price below 0.01 each.

2.3

  • Added /qs find <item>. Permission node is *quickshop.find*
  • Added metrics. Yay!

2.2

  • Fix for player-just-purchased messages (Woops.)
  • Removed unused debugging codes
  • Timestamps on qs.log
  • Ensure a shop hasn't changed after a person has tried to buy - Prevents scams.
  • Doublechest support! Needs quickshop.create.double perm node
  • Buy & Sell shop support via doublechests! (They share the same inventory)
  • Fix for /qs price not saving on restart
  • Inform players how many items they have when trying to sell items

2.1

  • HeroChat compatibiltiy
  • Signs are protected from being destroyed if shop.lock is true in config
  • Signs can't be broken by creative players accidently anymore
  • Fixed missing towny: true in config
  • Nicer exiting from logging
  • Logwatcher shutdown fix

2.0

  • Optionally log transactions to qs.log
  • Reordered shop messages
  • Added message system for offline players who had items bought
  • Tweaked default messages (You may want to delete your current messages.yml unless you've modified it)
  • More currency formatting
  • Changed queries from HashSet to List, which should fix issues with creating/deleting shops in the same spot quickly (And other jerky SQL errors)
  • Added "average nearby price" to shops
  • Let players buy from themselves any amount, even if they dont have the cash (You dont need money to pay yourself)
  • Fixed /qs price usage details and help section
  • Fixed signs

1.9

  • API Methods (isShop(), setPrice())
  • Command for changing shop price
  • Localization for different languages (messages.yml)
  • Bugfixes
  • Unlimited shops are now 10k, it looks nicer

1.8

  • Huge API changes (Well...)
  • ShopManager for API
  • Fixed a bug with MultiWorld that would cause shops to wipe (And database errors!)

1.7

  • Check economy response for success (Added compatibility) Hopefully fixes someones mistake between #MineConomy and #Vault.
  • Cleaned up code, tiny optimisations
  • Updated chatlistener comments

1.6

  • Fixed a bug where shops weren't removed on break
  • Fixed a bug where shops signs did not change after using /qs buy | sell
  • Fixed a bug where shops weren't giving money if they were unlimited BUY shops

1.5

  • Added Debug command
  • Limit which signs we try to change/update
  • More verbose debugging
  • Changed chunk system. Should be a HUGE increase in efficiency.

1.4

  • Fixed a serious dupe and deleting of items with buying/selling.

1.3 (Unreleased)

  • Sped up chunk loading by half (Still is very slow)
  • Null checks
  • Missing rare nullcheck on chat (ASync :S)
  • Added /qs clean command (Deletes shops with 0 stock)

1.2

  • Bunch of API Changes
  • Fixed NPE if a player destroys a shop without interacting with it (@Sneak-only)
  • Multiple minor optimisations
  • LWC Support (Can't create a shop on locked chests)
  • Fix a potential item dupe
  • Deleted duplicate listener
  • Teleport items back if they're too far instead of moving them back
  • Fixed item dupe where the item would fall under the chest

1.1 Changes:

  • Cleaned up unused code
  • Fixed leaves (Possibly others too) showing up as slabs
  • Much improved signs, especially when shops are placed closely in a tight space!

1.0b Changes:

  • Compiled in JRE 6 (I think)

1.0 Changes:

  • Wooo! 1.0!
  • Added /shop alias for /qs
  • Added Residence support - thanks @T00thPick1

0.9 Changes:

  • Display number of shops loaded on load
  • Merged buy/sell creation actions
  • Added getRemainingSpace(), matches(), buy(), sell() methods
  • Added support for buy shops
  • Tidied up listener code
  • Delete display items on chunk unload
  • Added shop bypass permission for snooping staff if chests are locked
  • Added /qs buy and /qs sell to change the type of shop you're looking at from Buy <-> Sell
  • Reordered permissions Important - You will have to redo the permissions.
  • Changed permission nodes Moved a bunch of permissions around, check the project page for the new ones!
  • Added permissions list to plugin.yml

0.8 Changes

  • Validate enchantments before applying them when loading the shops
  • Added SetOwner command (quickshop.setowner permission node)
  • Added SetOwner method (API)
  • Fixed ChatListener to be thread safe (Is now Sync instead of ASync)
  • Removed Always-Chat config option (Can't use this any more)
  • Fixed NPE if shop owner was offline (Maybe?)

0.7 Changes:

  • Compiled against latest Minecraft Bukkit 1.3 builds
  • Check the world is the same before comparing distance
  • Removed debugging "WG Blocked"
  • Fixed crash if you /qs unlimited'ed while not looking at a chest
  • Made locked chests unbreakable
  • Updated to Async chat handler, REQUIRES BUKKIT 2284 +
  • Stop creative players from destroying shops if they don't own the shop

0.6 Changes:

  • Fixed locked chests
  • Optionally disable paying unlimited shop owners
  • Signs are now automatically placed near a shop
  • Clicking a sign instead of a shop shows the menu anyway
  • Option to disable autosign

0.5 Changes:

  • Added /quickshop unlimited command
  • Added quickshop.unlimited permission node
  • Added unlimited shop
  • Added sneak-only to create a shop option
  • Added item blacklist
  • Added bypass permissions for blacklist (quickshop.bypass.ITEM_ID)
  • Remove a players shopping cart if they quit
  • Automatically update config file *Note, remotes comments
  • Remove display item if we find an invalid shop

0.4 Changes:

  • Still process the event if cancelled (@Hogging AntiSpam/mute plugins)
  • Stop ItemWatcher and BufferWatcher tasks (reload friendly) on disable
  • Moved database variables around to make sense
  • Added warnings system ('QuickShop doesn't lock your chests for you' if set in the config)
  • Friendlier names
  • Changed 'X just purchased' message
  • Added total value of chest when clicked on
  • Added option to send message to chat if it's not a number
  • Don't cancel events if we didn't use it
  • Make sure the shops still there when confirming number to purchase/price
  • Save new config options
  • Fixed item dupe: Forgot to delete items from world if the shop was found to be invalid (E.g. removed by WorldEdit) thanks @Spearhartt

0.3 Changes:

  • Moved lock-shops to shops.lock in config
  • Attempt to hook into PreciousStones, Lockette, WorldGuard, Towny and GriefPrevention
  • Added options to disable hooking into plugins (above)
  • Readded delete shops on reboot
  • Fixed NPE when deleting items

0.2 Fixed:

  • Forgot to check world is loaded when using display items.

0.1 Fixed:

  • Initial (Official) release.

* Mobs may pick up display item stacks and fight using them. (Players cannot pick up the items the mobs drop though!)
* Some people are receiving: //[SEVERE] java.lang.UnsatisfiedLinkError /tmp/sqlite-3.7.2-libsqlitejdbc.so /tmp/sqlite-3.7.2-libsqlitejdbc.so failed to map segment from shared object: Operation not permitted// - I have no idea why and what the effects are. If you receive this, please send me your java version, database backend, etc - And any side effects it is causing.  Thanks :)

This mod has no additional files