qSpawners

Allows players to break spawners with a special pickaxe, featuring configurable drop chances and mob type preservation.

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qSpawners

Features

  • Special Spawner Pickaxe — only this tool can break spawners; regular pickaxes cannot drop them
  • Configurable Drop Chance — set a global default and per-mob-type percentages
  • Fortune Bonus — each Fortune enchantment level adds an extra drop chance
  • Silk Touch Support — optionally require Silk Touch on the pickaxe
  • Mob Type Preservation — the dropped spawner remembers its mob type; placing it back restores the original mob
  • Crafting Recipe — the special pickaxe is craftable with a fully configurable recipe
  • Cooldown System — prevents players from spamming spawner breaks; configurable per-server
  • Sounds & Particles — custom feedback on success and failure

Commands

Command Description Permission
/qspawners reload Reload the configuration qspawners.reload
/qspawners give <player> Give the special pickaxe to a player qspawners.give

Alias: /qs


Permissions

Permission Description Default
qspawners.use Allows using the Spawner Pickaxe true
qspawners.reload Allows reloading the config op
qspawners.give Allows giving the pickaxe op

Configuration

# qSpawners Configuration
enabled: true

# Drop chances (percentage 0–100)
drop-chances:
  default: 20
  ZOMBIE: 25
  SKELETON: 30
  CREEPER: 10

# Require Silk Touch on the pickaxe
silk-touch-required: false

# Special pickaxe appearance
pickaxe:
  material: GOLDEN_PICKAXE
  name: "&bSpawner Pickaxe"
  lore:
    - "&7Allows breaking spawners"
    - "&7with a chance to drop them."

# Crafting recipe
recipe:
  shape:
    - "DDD"
    - " S "
    - " S "
  ingredients:
    D: GOLD_BLOCK
    S: STICK

# Fortune bonus per enchantment level
fortune-bonus:
  enabled: true
  per-level: 5

# Cooldown between break attempts (per player)
cooldown:
  enabled: true
  seconds: 5

# Sounds
sounds:
  success:
    sound: BLOCK_ANVIL_LAND
    volume: 1.0
    pitch: 1.0
  failure:
    sound: BLOCK_GLASS_BREAK
    volume: 1.0
    pitch: 1.0

# Particles
particles:
  success:
    type: VILLAGER_HAPPY
    count: 20
  failure:
    enabled: true
    type: SMOKE_NORMAL
    count: 15

# Messages (supports & color codes)
messages:
  success: "&aSpawner dropped!"
  fail: "&cSpawner destroyed!"
  no-permission: "&cYou don't have permission to do that!"
  reload: "&aConfiguration reloaded!"
  give-success: "&aGave Spawner Pickaxe to &b%player%&a!"
  player-not-found: "&cPlayer &b%player% not found!"
  cooldown: "&ePlease wait &6%seconds%s &ebefore trying again!"
  usage: "&cUsage: /qspawners <reload|give <player>>"

How Drop Chance Works

  1. The base chance is taken from drop-chances (by mob type, or default if not listed)
  2. If Fortune is enabled, per-level × fortune_level is added
  3. The result is capped at 100%
  4. A random roll decides whether the spawner drops or is destroyed

Example — Zombie spawner, Fortune III, per-level: 5:

25% (base) + 15% (Fortune III bonus) = 40% drop chance

The qSpawners Team

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