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PulseEvents | Automated Events & Drop Party System

PulseEvents is a modular Minecraft plugin that automatically runs engaging server events. It features a flexible event system, automation, rewards integration, and easy expansion for custom event types to keep players active and entertained.
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pulseevents-3.2.jar

File namepulseevents-3.2.jar
Uploader
PluggLabPluggLab
Uploaded
Aug 11, 2026
Downloads
14
Size
144.4 KB
File ID
8623079
Type
R
Release
Supported game versions
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
  • 1.20.6
  • 1.20.5
  • 1.20.4
  • 1.20.3
  • 1.20.2
  • 1.20.1
  • 1.20

What's new

✨ Added

  • Persistent Pulse Points & Level System

    • Pulse Points are now permanently saved in playerdata.yml.

    • Earn points by participating in, surviving, and voting on events.

    • Added bonuses for streak milestones and event combos.

    • Added player level progression based on accumulated Pulse Points.

  • Level-Up Rewards

    • Added configurable rewards when reaching a new level.

    • Supports the same reward types as streak rewards:

      • Vault

      • Items

      • Commands

  • Player Profiles

    • Added /pe profile [player].

    • Displays:

      • Current Pulse Points

      • Current level

      • Points required for the next level

      • Current event streak

  • Points Leaderboard

    • Added /pe leaderboard points.

    • Players can now compete for the highest number of Pulse Points alongside the existing streak leaderboard.

  • Event Combos

    • Two events can now randomly run at the same time.

    • Fully configurable through combos.*.

    • Disabled by default.

  • Action Bar Countdown

    • Added an action bar countdown alongside the existing boss bar.

    • Players can toggle the action bar countdown with /pe actionbar.

  • New Placeholders

    • %pulseevents_points% — player's current Pulse Points.

    • %pulseevents_level% — player's current level.

    • %pulseevents_points_next_level% — points required to reach the next level.

    • %pulseevents_points_to_next_level% — remaining points needed for the next level.

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