pulseevents-3.2.jar
What's new
✨ Added
Persistent Pulse Points & Level System
Pulse Points are now permanently saved in
playerdata.yml.Earn points by participating in, surviving, and voting on events.
Added bonuses for streak milestones and event combos.
Added player level progression based on accumulated Pulse Points.
Level-Up Rewards
Added configurable rewards when reaching a new level.
Supports the same reward types as streak rewards:
Vault
Items
Commands
Player Profiles
Added
/pe profile [player].Displays:
Current Pulse Points
Current level
Points required for the next level
Current event streak
Points Leaderboard
Added
/pe leaderboard points.Players can now compete for the highest number of Pulse Points alongside the existing streak leaderboard.
Event Combos
Two events can now randomly run at the same time.
Fully configurable through
combos.*.Disabled by default.
Action Bar Countdown
Added an action bar countdown alongside the existing boss bar.
Players can toggle the action bar countdown with
/pe actionbar.
New Placeholders
%pulseevents_points%— player's current Pulse Points.%pulseevents_level%— player's current level.%pulseevents_points_next_level%— points required to reach the next level.%pulseevents_points_to_next_level%— remaining points needed for the next level.
This mod has no additional files

