PortalLinker
Tired of vanilla nether portals dumping you in the wrong spot? PortalLinker hard-links portal pairs to exact coordinates, completely bypassing Minecraft's fuzzy portal search and auto-creation. Set it once — every trip lands exactly where you told it to, for players and entities.
Built for technical setups where portal precision is everything: portal-based chunk loaders, orbital TNT cannons, portal hubs, and multi-portal networks that vanilla linking constantly breaks.
Features
- 🎯 Exact linking — teleport to precise coordinates, no search, no stray portals
- 🔁 Two-way — enter either side, arrive at the other
- 👥 Players and entities — items, mobs and TNT redirect too (great for entity chunk loaders)
- 🖱️ In-game menu — browse, teleport to, and delete links with a click
- 💾 Persistent — links survive restarts
- ⚙️ Configurable match radius
- 🪶 Lightweight — event-driven, no tick overhead
How to use
- Stand in your first portal →
//setportal1 - Go to the other dimension, stand in the second portal →
//setportal2 //save(or//save myname) — the pair links and the temp points reset//portals— open the menu of all links
Single-slash aliases also work: /setportal1, /setportal2, /saveportal, /portals.
Menu controls: Left-click → teleport to Portal 1 · Right-click → teleport to Portal 2 · Shift-click → delete the link
Config: link-radius: 3.0 — how close (in blocks) a portal must be entered to count.
Permission: portallinker.use (default: OP)
Compatibility: Paper / Purpur 1.21 – 1.21.11, Java 21+. Not for plain Spigot/Bukkit (uses the Paper API).