Pillar Peril 0.2.0
What's new
The plugin has been completely rewritten and now has some very convenient new features:
- Added a full queue system (turned off by default, see config)
- Added Item-Shuffle and Player-Shuffle game modes.
- Changed to an ID-based game management.
- Commands are now a lot more intuitive and easy to understand.
- Updated a lot of things and switched to Kotlin -> Plugin should now be a lot smoother and faster.
- Fixed a bunch of bugs from games never ending, to allowing kills after the game ended, to plugin crashes.
- Overall polished the plugin to be more fit for production-usage, so anyone can use it for their own server.
Configuration:
- Huge amount of new options in the configuration.
- Game modes are now a lot more customizable.
- You can now modify the configuration while the plugin is running and use commands (/pp-config modify) to do so.
... and a lot more I can't list here because I may or may not have forgotten and am too lazy to check all the code commits again.
Full Changelog: GitHub - 01df313...7177adb
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