Origins999

Origins999 is a custom Minecraft Spigot/Paper/Purpur plugin that introduces unique origins for players, each with special abilities, buffs, and debuffs. Players can choose an origin and form groups with others of the same origin.
# Origins999 Plugin

Origins999 is a custom Minecraft Spigot/Paper/Purpur plugin that introduces unique origins for players, each with special abilities, buffs, and debuffs. Players can choose an origin, form groups with others of the same origin.

## Features

*   **Diverse Origins:** A wide variety of origins, each offering a distinct playstyle.
*   **Origin-Specific Abilities:** Unique passive and active abilities tied to each origin.
*   **Buffs & Debuffs:** Origins come with inherent advantages and disadvantages.
*   **Group System:** Form groups with players sharing the same origin.
*   **Configurable Friendly Fire:** Control whether players in the same group can damage each other.
*   **Origin Rechoosing:** Players can reset their origin and choose a new one.

## Commands

| Command             | Description                                                              | Usage                                     | Permissions (if applicable) |
| :------------------ | :----------------------------------------------------------------------- | :---------------------------------------- | :-------------------------- |
| `/group create`     | Creates a new origin-specific group.                                     | `/group create <originType> <groupName>`  | `origins999.group.create`   |
| `/group invite`     | Invites a player to your group.                                          | `/group invite <playerName>`              | `origins999.group.invite`   |
| `/group leave`      | Leaves your current group.                                               | `/group leave`                            | `origins999.group.leave`    |
| `/group view`       | Views the members of a specific group.                                   | `/group view <groupName>`                 | `origins999.group.view`     |
| `/mygroup`          | Opens a GUI displaying your group members and their kill counts.         | `/mygroup`                                | `origins999.mygroup`        |
| `/origin rechoose`  | Resets your current origin, allowing you to choose a new one.            | `/origin rechoose`                        | `origins999.origin.rechoose`|

## Configuration (`config.yml`)

The `config.yml` file allows you to customize certain aspects of the plugin.

```yaml
group-settings:
  allow-friendly-fire-in-groups: false # Set to true to allow players in the same group to damage each other.
```

## Origins List

Below is a detailed list of all available origins, their unique abilities, buffs, and debuffs.

### 1. Arachnid
*   **Abilities:** Can climb walls, melee attacks apply Slowness.
*   **Buffs:** None specified.
*   **Debuffs:** Takes extra damage from fall damage.

### 2. Avian
*   **Abilities:** Slow falling, increased speed.
*   **Buffs:** Speed I, Slow Falling.
*   **Debuffs:** Cannot eat meat.

### 3. Bee
*   **Abilities:** Levitation by looking up, falling by looking down, eating flowers for 5s Speed III.
*   **Buffs:** Permanent Slow Falling I and Speed I.
*   **Debuffs:** 5 max hearts, cannot eat meat.

### 4. Blazeborn
*   **Abilities:** Immune to fire and lava, melee attacks set enemies on fire.
*   **Buffs:** None specified.
*   **Debuffs:** Takes damage from water.

### 5. Dwarf
*   **Abilities:** Increased mining speed (Haste I), natural resistance to explosions, 10% chance for ores to drop 2-3 extra items.
*   **Buffs:** Night Vision.
*   **Debuffs:** Slower movement speed (Slowness I) on surface.

### 6. Enderian
*   **Abilities:** Can teleport short distances, takes no fall damage.
*   **Buffs:** None specified.
*   **Debuffs:** Vulnerable to water (takes damage)

### 7. Feline
*   **Abilities:** Increased jump height, takes no fall damage, hostile mobs ignore them unless attacked.
*   **Buffs:** Night Vision.
*   **Debuffs:** Takes extra damage from melee attacks.

### 8. Floran
*   **Abilities:** Increased healing and regeneration when standing on grass/dirt/leaves, can grow plants faster.
*   **Buffs:** None specified.
*   **Debuffs:** Weakness to fire, takes damage on barren land (e.g., desert, stone), cannot wear metal armor.

### 9. Ghast
*   **Abilities:** Free flight, on-hit fire effect.
*   **Buffs:** Fire Immunity, Nether Strength I/Resistance I.
*   **Debuffs:** Overworld Slowness I, large hitbox (not implemented).

### 10. Gnome
*   **Abilities:** Can squeeze through 1-block gaps, increased mining speed.
*   **Buffs:** None specified.
*   **Debuffs:** Reduced health, takes extra damage from fall damage.

### 11. Golem
*   **Abilities:** High defense and health, immune to knockback, can temporarily harden their skin for extreme damage reduction.
*   **Buffs:** Resistance I.
*   **Debuffs:** Very slow movement speed, cannot swim (sinks), takes extra damage from magic.

### 12. Merling
*   **Abilities:** Can breathe underwater, increased swimming speed.
*   **Buffs:** Water Breathing, Dolphin's Grace.
*   **Debuffs:** Takes damage when out of water for too long.

### 13. Phantom
*   **Abilities:** Can fly freely, becomes invisible at night, takes no fall damage.
*   **Buffs:** None specified.
*   **Debuffs:** Burns in daylight, takes extra damage from melee attacks, cannot sleep in a bed.

### 14. Piglin
*   **Abilities:** Immune to fire, increased damage (double) with golden weapons, hostile mobs (except Hoglins and Zombified Piglins) ignore them in the Nether.
*   **Buffs:** None specified.
*   **Debuffs:** Vulnerable to cold (takes damage in cold biomes), cannot use shields, 12 max hearts.

### 15. Shulk
*   **Abilities:** Can store extra items in a personal inventory, increased defense when stationary.
*   **Buffs:** None specified.
*   **Debuffs:** Very slow movement speed, cannot jump, vulnerable to being hit from behind.

### 16. Slime
*   **Abilities:** Jump Boost III, 50% less fall damage, splits on fatal damage (player only, 2 max hearts lost per split, up to 2 splits).
*   **Buffs:** None specified.
*   **Debuffs:** Permanent Slowness I, 12 max hearts.

### 17. Vampire
*   **Abilities:** Increased strength (Strength I) and speed (Speed I) at night, 10% chance to gain a golden heart (max 30) when attacking a player or mob, hostile mobs do not attack.
*   **Buffs:** None specified.
*   **Debuffs:** Burns in daylight, cannot eat regular food (only meat), takes damage from healing potions, healed by harming potions.

### 18. Zombie
*   **Abilities:** Immune to hunger, hostile mobs (except villagers and iron golems) ignore them, melee attacks have a 10% chance to apply Nausea for 3 seconds, consuming rotten flesh provides Regeneration I, removes all negative potion effects, and provides 2 food bars.
*   **Buffs:** None specified.
*   **Debuffs:** Burns in daylight, takes damage from healing potions, healed by harming potions.

The Origins999 Team

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