onespawner-v15.0.jar
What's new
π OneSpawner v15.0: The Grand Siege Update Welcome to v15.0! This update takes the Void Siege minigame to a completely new level, transforming it from a simple 1v1 duel into a massive, professional-grade server minigame with up to 8 teams, a brand-new arsenal, and a flawless custom UI.
βοΈ Massive 8-Team Skirmishes Dynamic Circular Arenas: The Warzone engine has been completely rewritten. Matches now seamlessly support anywhere from 2 to 8 teams! The plugin uses advanced trigonometry to spawn up to 8 colored bases in a perfect circle around the center Guardian.
Smart Matchmaking Queue: The lobby now features an intelligent 30-second countdown timer. If a team leaves and the queue drops below the required minimum, the timer actively pauses, resets, and notifies the remaining players to prevent empty matches.
The Center Colosseum: The middle boss platform is no longer flat. It is now enclosed by an indestructible 3-block-high Iron Bar cage, ensuring the Center Guardian cannot be accidentally (or intentionally) knocked into the void!
π Professional UI & Scoreboard Dynamic Bedwars-Style Sidebar: Upon entering the Warzone, players are equipped with a beautiful custom scoreboard tracking every team's core status (β, β, β ), alive player counts, and the awakening status of the Center Guardian.
PaperMC 1.21 Clean UI: Utilizing safe Reflection API, the plugin seamlessly integrates with Paper 1.21's new NumberFormat framework to completely hide the red objective numbers on the right side of the screen, leaving a pristine, modern interface.
Team Color Overrides & Icons: Solo "Mercenary" players are now dynamically renamed on the scoreboard to match their base color (e.g., Red, Blue, Green), accompanied by a clean vanilla text icon (β) representing their core spawner!
𧨠Siege Arsenal & Engine Fixes Auto-Igniting TNT & Fireballs: Flint & Steel has been removed. TNT now instantly primes and hisses the moment it is placed! Additionally, players can purchase Fire Charges (4 Gold) that can be thrown as live, exploding Ghast fireballs.
Wind Charges Added: The War Shop now features Wind Charges (2 Gold for 4x), giving players a cheap, tactical mobility option to cross gaps or knock enemies off bridges.
Bulletproof Farming Failsafe: The "infinite drop" ghost-task bug is officially dead. The "Hold-to-Farm" spawner mechanic now features a strict 6-block line-of-sight check and actively force-kills old tasks when you click, ensuring the drop loop stops instantly the millisecond you look away or get hit.
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