onespawner-v12.0.jar
What's new
📜 OneSpawner v12.0 — The Safe Spawn Update
🛡️ THE SAFE ISLAND SCANNER
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Suffocation Loop Patched: Addressed an issue where players who built tight, solid-block suffocation traps around their spawner would spawn directly inside the trap and suffocate upon dying or typing
/onespawner home. -
Intelligent Spawning: Player teleportation logic to Void Islands has been completely decoupled from the exact Spawner coordinate. The plugin now uses a dynamic
getSafeIslandSpawn()scanner whenever a player joins, respawns, or uses the home command.
🌀 THE PROXIMITY SPIRAL SEARCH
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Local Area Scanning: Before placing the player, the engine now performs a tight 4-block horizontal spiral search around the spawner core, scanning heights from one block below (
Y-1) to three blocks above (Y+3) the spawner. -
Air Pocket Verification: The engine specifically looks for a solid block floor with exactly two blocks of breathable air above it, seamlessly placing the player standing safely next to their mob trap rather than inside it.
🌤️ THE SKY-ROOF FAILSAFE
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Anti-Entombment Protocol: If a player completely encases their island in a massive, solid cube without leaving any nearby walking space, the scanner will trigger the ultimate failsafe. It will shoot a beam straight up the Y-axis to the absolute top of the world build limit, automatically dropping the player safely on the roof of their structure.
⚔️ TRAP INTEGRITY MAINTAINED
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Farming Uninterrupted: The mob-spawning engine itself was intentionally bypassed in this update. Monsters will continue to spawn on the exact coordinate of the Spawner block, ensuring that your players' highly efficient suffocation traps and AFK farms remain 100% operational!
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
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