NovaAC v00.75.90
What's new
Combat
- Improved false positive handling across multiple PvP scenarios.
- Fixed several combat related false positives reported during real PvP testing.
- Improved Reach Compensation: added target history and entity position history support for more accurate hit validation.
- Velocity Pattern Detection: added percentage based knockback classification for reduced velocity detection.
- Better Hitbox Accuracy: improved reach and hitbox checks around ping, movement, and Bedrock compensation.
- Improved KillAura heuristics with safer confidence handling and better PvP tolerance.
- Fixed multiple combat event errors, including NullPointerException and ArrayIndexOutOfBoundsException.
Movement
- Improved false positive handling for jumping, bridging, block placing, cobweb combat, Elytra movement, and PvP knockback cases.
- Fixed several bypasses and weak detection paths in movement checks.
- Improved Simulation Engine: added advanced prediction logic with environmental awareness.
Commands And Tools
- Added /nova command: new command for GUI and Nova subcommands.
- Updated Staff Access: /nova supports gui, alerts, reload, spectate, unspectate, reset, info, and banhammer.
- Improved update checker support for the Spigot resource page.
General
Multiple stability fixes.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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