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NaturalHorses

Abandoned
Naturally spawning horses in worlds pre-1.6 worlds.

File Details

NaturalHorses-1.0.7

  • R
  • Jul 18, 2013
  • 25.22 KB
  • 1.8K
  • 1.6.2

File Name

NaturalHorses.jar

Supported Versions

  • 1.6.2

Release 1.0.7

  • Configurable multi biome support (but still only spawns horses on grass blocks)
  • MCStats - anonymous plugin stats (can be disabled in PluginMetrics/config.yml)

Release 1.0.6

  • Add multiworld support (specify a list of worlds to spawn horses in)
  • Configurable number of horses to spawn per group/herd (min/max values)
  • Better WorldGuard handling
  • Now compiled for Java 1.6 !!

NOTE: The config.yml file does not auto-update!
Please delete the file and let the plugin re-create it with the new settings

Release 1.0.5

  • Now entirely using Bukkit API (no NMS code.. really this time!)
  • Allow decimal values in "chance" percentages (eg. "spawn-chance: 0.5")
  • Compatible with 1.6.2 ONLY (CraftBukkit build #2811 or higher)

Release 1.0.4

  • Fix WorldGuard integration problems (hopefully all errors are gone now)
  • Horses no longer despawn when player leaves the chunks
  • Compatible with 1.6.1 + 1.6.2

Release 1.0.2

  • Using a completely new spawning method (thanks to DarkBladee12 for the HorseModifier class)
  • Horses now spawn with more natural health levels (8-15 hearts)
  • Fix error when world name is not valid
  • Spawned horses do not despawn (but do not force chunk to stay loaded)

Release 1.0.1

  • Fix error when WorldGuard is not present

Release 1.0.0

  • First release!
  • No documentation so far - Please read config.yml for configuration settings
  • Can spawn donkeys and horses of ALL colour combination
  • Respects WorldGuard "mob-spawning: deny" regions