MultiverseCreatures

Plugin for custom themed creatures and items on Spigot/Paper

File Details

MultiverseCreatures-v1.1.RELASE.jar

  • R
  • Jul 3, 2026
  • 441.69 KB
  • 4
  • 1.21.11

File Name

MultiverseCreatures-v1.1.RELASE.jar

Supported Versions

  • 1.21.11
Here's a summary of all changes since Dio was introduced:

Dio Boss System (commit <tt>1c44a41</tt>): Full Dio Brando boss with Stand (armor stand follower), freeze/time-stop ability (FreezeAbility), teleport attacks, configurable health/damage/cooldown /msc spawn dio and /msc give diostand commands Spawn chance in config (dio-boss.spawn-chance) Custom player head texture for Dio + Stand Head item Ignored by HeadSlime/Mahoraga targeting Project Restructure (same commit): Split monolithic code into organized packages: entities/, items/food/, items/misc/, items/weapons/, listener/, commands/ MobHandler — centralized creature spawn handling MSCCommand — unified /msc with spawn and give subcommands, tab completion Items Added: ScoobyCookie — edible, Resistance VI on consume Excalibur — sword with Solar Flare ability IceCrown — projectile + blizzard damage, damage reduction StarCore — (utility item) WirtsLantern — Night Vision aura, repel hostile mobs DioStandHead — summon a player Stand HeadSlimeGelatin — consumed via right-click, 10s HeadSlime immunity + WITCH particles HeadSlimeHeart — slime ball item, dropped by HeadSlime, crafting ingredient for Gelatin This Session (uncommitted): Adapter → Mahoraga: Renamed, TAG MSC_Mahoraga, per-tick full inventory evaluation (Sharpness→Resistance, Knockback→knockback resist, Protection→Strength, distance→Speed), custom death messages via damage source HeadSlime fixes: Restored corrupted startTicker(), replaced UUID death flags with damage source check CreeperJr: Spawns 3 at once, explosion push (non-players), removed recentlyHit flags ZombieHorseTrap: Permanent fire resistance IceCrownHandler: Removed snow layers from projectile/blizzard, fixed off-hand blocking (hasCrown(p) → isCrown(e.getItem())), prevented armor stand manipulation WirtsLanternHandler: Repel skips other players, Night Vision uses overwrite=false (5s grace), prevents block placement + armor stand manipulation Excalibur Solar Flare: Fixed perma-metadata bug → local HashSet<UUID> per cast MSC friendly fire: Global handler prevents MSC entities from damaging each other MilitaryMine filter: Comprehensive UNCOPYABLE set + BANNERS/HANGING_SIGNS sets + isValidCamouflage() logic covering admin blocks, non-full blocks, need-support blocks, functional blocks, technical blocks; onInteract handler detonates on right-click ItemFoodHandler: Gelatin consumption via PlayerInteractEvent (not food-based), cancels block placement Config: mahoraga, head-slime, dio-boss sections with all tuning parameters