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MovementMechanics

Fast, clean movement upgrades. MovementMechanics adds two core mechanics that feel great in lobbies, parkour zones, minigames, and adventure servers: Doubble jump and jump pads.

MovementMechanics

Fast, clean movement upgrades for Paper 1.21.11.

MovementMechanics adds two core mechanics that feel great in lobbies, parkour zones, minigames, and adventure servers:

  • Double Jump (Survival + Adventure)
  • Launch Pads (Stone Pressure Plate on Diamond Block)

Why this plugin?

  • Built for Paper API best practices
  • Uses performant event choices (PlayerInteractEvent for pad triggers)
  • Configurable velocity and effects
  • Simple permission system
  • Java 21 + modern plugin structure

Mechanics

Double Jump

  • Players in Survival/Adventure can perform one mid-air double jump.
  • The plugin enables flight while grounded, then intercepts PlayerToggleFlightEvent.
  • Real flight is canceled and replaced by a velocity launch.
  • Includes ENTITY_BAT_TAKEOFF sound + CLOUD particles.
  • Reset happens only when the player lands.

Launch Pads

  • Trigger by stepping on a Stone Pressure Plate with a Diamond Block directly underneath.
  • Uses Action.PHYSICAL interaction for better performance than move polling.
  • Launches players in their current look direction (yaw/pitch) with extra upward clearance.
  • Includes ENTITY_ENDER_DRAGON_FLAP sound + particle trail.

Commands

  • /mvme reload
  • /mvme give <player> <jumppad|jumpblock> [amount]
  • /mvme perms

Permissions

  • movementmechanics.* - all permissions
  • movementmechanics.command - base /mvme usage
  • movementmechanics.command.reload - reload config
  • movementmechanics.command.give - give utility items
  • movementmechanics.doublejump - use double jump
  • movementmechanics.launchpad - trigger launch pads

Compatibility

  • Server software: Paper
  • Minecraft: 1.21.11
  • Java: 21

Configuration

Tune behavior in plugins/MovementMechanics/config.yml:

  • Double-jump forward/upward multipliers
  • Launch-pad forward/upward multipliers
  • Particle counts and trail settings
  • Sound volume/pitch
  • Trigger cooldown

Notes

  • Admin command permissions default to op.
  • Mechanic permissions default to true.
  • Supports live tuning with /mvme reload.

Built by dominik-kaspar-dev.

The MovementMechanics Team

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