
What It Does
Changes creeper explosion functionality, adding 7 new creepers!
- Creepers spawned naturally are assigned a type id at random. Creepers spawned using the command may be assigned a type.
| type id | Name | What it does |
|---|---|---|
| 1 | Exp Creeper | spawns experience upon explosion |
| 2 | Flammable Creeper | spawns lights block on fire instead of an explosion |
| 3 | Environmental Activist Creeper | spawns a tree instead of explosion |
| 4 | Lightning Rod Creeper | lightning strikes where creeper would have exploded |
| 5 | Suicidal Creeper | spawns primed tnt instead of explosion |
| 6 | Maternal Creeper | spawns two new creepers instead of explosion |
| 7 | Enraged Creeper | much larger explosion |
| 8 | Default Creeper | The creeper we all know and love |
Commands
| Command | Description | Permission |
|---|---|---|
| spawncreeper [1-8] | Spawns creeper of type [arg] | morecreepers.spawn |
| listcreepers | Lists all creeper types | morecreepers.list |
Todo
- Add configuration so you can choose which creepers will spawn
- Cancel explosion damage on creepers that no longer create explosions
Known Issues
Enraged Creepers throw a null pointer exception on explode.Otherwise they work fine.
Changelog
v1.2
- Bug Fix (Fixed NPE)
- Bug Fix (Internal Source fix not noticeable on the user-end)
v1.01
- Bug Fix (Catches typeid out of bounds)
- Changed fireball to flammable
v1.0
- Initial Release
Feedback is always appreciated, If you find any bugs please let me know so I can fix them! If you'd like to see more creeper types added just let me know what you'd like to happen on explosion and I can add them in!
