MobStacker 1.8.1
What's new
Starting from the biggest change code-wise, down, this update features:
- A fully re-structured code base.
- A loot generation system to allow for better performance with
proportionate loot. Now generates 0 lag thanks to 700 odd lines of code implementing easily editable loot tables for 20 different mobs.
- Fixed weird glitches with max stack sizes jumping all over the place - Still one outstanding glitch I am aware of, but has very minor effect and barely noticeable, so will be fixed in the next update as I'm struggling to find it.
- Added in ability to blacklist a world from all stacking in the config.
If you have requested a feature or reported a bug that hasn't been seen to in this update, please don't think I am ignoring you. I generally plan what I am going to do for an update before I code, so unless the bug is pressing, or feature is very easy to add, I will generally save it for later versions.
Thanks,
Kiwi
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