MobSpawn allows you to create custom mob spawners, no longer you will need to keep spawning mobs for your players let this do the work for you, just create a spawner and that's it. It will spawn mobs to reach the amount you want, after the time you want it will respawn them again.
Commands:
- /MScreate <spawn name> <mob> <amout> <time> : This will create a spawner at the player location replenishing the mobs at the given time.
- /MSedit <spawn name> <mob> <amount> <time> : This will edit the selected spawn to the new values.
- /MSReload : Cleans up the mobs and updates the spawners.
- /MSDelete <spawn name> : Deletes the spawner.
- /MSCE <spawn> <config node>:<value> ... [configNode]:[value] : Edits the specified node in the spawn configuration to the assigned value.
- /MSList : List all the spawners.
- /MSView <spawn> : Lists the specifications for the spawner.
- /MS : Shows all commands.
Permissions:
- mspawn.create: Allows the use of the /MScreate command.
- mspawn.customedit: Allows the use of the /MSCE command.
- mspawn.delete: Allows the use of the /MSdelete command.
- mspawn.edit: Allows the use of the /MSEdit command.
- mspawn.list: Allows the use of the /MSList command.
- mspawn.listcommands: Allows the use of the /MS command.
- mspawn.reload: allows the use of the /MSReload command.
- mspawn.view: allows the use of the /MSView command.
Spawns.yml
Source code
WARNING
- When the spawn is created the enchantments are wrong, they aren't defined by their name, but by their ID's. Please see the page above(Spawns.yml)
TODO:
- - Change the commands. (/ms create instead of /mscreate)
- - Optimization.
- - Be able to set mob health on spawn.