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MobRepeller

MobRepeller is aplugin that keeps your areas peaceful in heavily-modded worlds with Totems.

File Details

MobRepeller-2.5.0.jar

  • R
  • Apr 9, 2026
  • 61.47 KB
  • 23
  • 1.20.1

File Name

MobRepeller-2.5.0.jar

Supported Versions

  • 1.20.1

MobRepeller v2.5.0

Compatibility update — refreshed mod support for the 1.20.1 ecosystem, fixed civilian/animal whitelisting, and allowed raids inside totem fields.

Mod Compatibility Overhaul

New Whitelists (never repelled)

Mod What Why
Minecraft Comes Alive All MCA villagers and children They're civilians, not hostiles
Guard Villagers Village guards They protect your base, shouldn't be pushed away
Twilight Forest Bighorn sheep, bunnies, deer, penguins, ravens, squirrels, boars, quest ram, loyal sentry Friendly TF animals were being repelled
Alex's Mobs 30+ additional friendly animals (walrus, tiger, rhinoceros, falcon, seagull, snow leopard, jerboa, etc.) Many passive animals were missing from the allow list
Friends & Foes Passive entities only (entity.passive package) Friends are whitelisted, foes are repelled

New Hostile Detection

Mod What
Sculk Horde All sculk entities repelled (sculk mites whitelisted as passive)
Friends & Foes Hostile entities (entity.hostile package) now properly repelled

Raids Allowed Inside Totem Fields

Pillager raids are a core vanilla game mechanic — they should challenge players even inside protected areas:

  • Whitelisted: Pillager, Ravager, Evoker, Vindicator, Vex, Illusioner, Witch
  • Spawn reason: Removed PATROL from blocked spawn reasons so pillager patrols can spawn
  • Raids now work normally inside totem protection fields — players must defend their base

Mod Protection Toggle

Sculk Horde added to the runtime toggle system:

/mobrepeller modprotection sculk_horde on/off

Bug Fixes

  • Friends & Foes was fully whitelisted (friends AND foes). Now only passive entities are whitelisted — hostile entities are properly repelled.
  • Alex's Mobs had many friendly animals missing from the allow list, causing passive mobs like walruses, tigers, and seagulls to be pushed away.
  • Twilight Forest had an empty allow list, causing all TF entities (including friendly deer and bunnies) to be treated as hostile.

Full Mod Support Matrix

Hostile (repelled by totems)

  • Alex's Mobs (hostile creatures only)
  • Ice and Fire: Dragons
  • Advent of Ascension
  • Twilight Forest (hostile creatures only)
  • Mowzie's Mobs
  • Grimoire of Gaia
  • The Betweenlands
  • L_Ender's Cataclysm
  • Mutant Monsters
  • Born in Chaos
  • Creeper Overhaul
  • Sculk Horde
  • Friends & Foes (foes only)

Whitelisted (never repelled)

  • CustomNPCs
  • Citizens
  • MineColonies
  • Minecraft Comes Alive
  • Guard Villagers
  • Friends & Foes (friends only)
  • Naturalist
  • Better Animals Plus
  • MyPet
  • All vanilla passive mobs (including 1.14-1.20 additions)
  • Raid mobs (Pillager, Ravager, Evoker, Vindicator, Vex, Witch)

Requirements

  • Minecraft 1.20.1
  • Spigot, Paper, Mohist, or Arclight
  • Java 17+