MinigamesLib: Gungame

Bukkit Plugins
14,871 Downloads Last Updated: Dec 31, 2014 Game Version: 1.8.1

MinigamesLib: Gungame

Gungame is a pvp minigame where your gear gets better and better per kill. You also get 2 gunpoints, which allow you to buy stuff in the shop, per kill and lose one per death.

This is an instant pvp gamemode, it doesn't have boundaries and doesn't end.

Setup

You need to install MinigamesLib for the plugin to work

Also, you'll need Vault for economy rewards to work.

  1. /gg setmainlobby set the main lobby where all join signs will be
  2. /gg setlobby [arena] set the waiting lobby
  3. /gg setspawn [arena] sets the player spawn, don't forget to disable pvp at the spawn (with worldguard)
  4. /gg savearena [arena]

You can now set a join sign (optionally). Lines:

  1. Gungame
  2. [arena]

Versions

Gungame v1.1 = MinigamesLib 1.3 and lower
Gungame v1.2 = MinigamesLib 1.4 and higher
Gungame v1.5 = MinigamesLib 1.6 and higher

Commands/Perms

CommandDescriptionPermission
/ggShows all possible commands
/gpShows your gunpoints (GP)
/gg leaderboardsShows GP leaderboards
/gg shopShows GP Shop
/gg setspawn <arena>Sets the spawn point.gungame.setup
/gg setlobby <arena>Sets the lobby point.gungame.setup
/gg setmainlobbySets the main lobby point.gungame.setup
/gg savearena <arena>Saves the arena.gungame.setup
/gg setmaxplayers <arena> <count>Sets the max players allowed to join to given count.gungame.setup
/gg setminplayers <arena> <count>Sets the min players needed to start to given count.gungame.setup
/gg setarenavip <arena> <true/false>Sets whether arena needs permission to join.gungame.setup
/gg removearena <arena>Deletes an arena from config.gungame.setup
/gg removespawn <arena> <count>Deletes a spawn from config.gungame.setup
/gg join <arena>Joins the arena.
/gg leaveLeaves the arena.
/gg start <arena>Force-starts the arena.gungame.start
/gg stop <arena>Force-stops the arena.gungame.stop
/gg listLists all arenas.
/gg reloadReloads the config.

Config

There are a few config files (config.yml, classes.yml, arenas.yml, messages.yml, stats.yml) which are mostly self explanatory. Be aware that guns.yml is not used in this minigame!

There's also a config for all 30 currently included levels called levels.yml. You can change all items and use crackshot weapons there.

levels.yml:

# All level upgrades from 0 to 30.
config:
  join_level_items: 268*1
levels:
  level0:
    items: 268*1;261*1;262*64;crackshot:python
  level1:
    items: 268*1;261*1;262*64;262*64;299*1
  level2:
    items: 268*1;261*1;262*64;262*64;299*1;298*1;300*1;301*1
  level3:
    items: 272*1;261*1;262*64;262*64;299*1
  level4:
    items: 272#DAMAGE_ALL:1*1;261*1;262*64;262*64;315*1
  level5:
    items: 272#DAMAGE_ALL:1*1;261*1;262*64;262*64;315*1;314*1;316*1;317*1
  level6:
    items: 272#DAMAGE_ALL:1*1;261*1;262*64;262*64;315*1;314*1;316*1;317*1;373:8197*1
  level7:
    items: 272#DAMAGE_ALL:1*1;261#ARROW_DAMAGE:1*1;262*64;262*64;315*1;314*1;316*1;317*1
  level8:
    items: 272#DAMAGE_ALL:1*1;261#ARROW_DAMAGE:1*1;262*64;262*64;315*1;314*1;316*1;317*1;373:8197*2
  level9:
    items: 267*1;261#ARROW_DAMAGE:2*1;262*64;262*64;307#PROTECTION_ENVIRONMENTAL:1*1;373:8197*1
  level10:
    items: 267*1;261#ARROW_DAMAGE:2*1;262*64;262*64;315#PROTECTION_ENVIRONMENTAL:2*1;373:16456*2
  level11:
    items: 267#DAMAGE_ALL:1*1;261#ARROW_DAMAGE:3*1;262*64;262*64;315#PROTECTION_ENVIRONMENTAL:2*1;373:16456*3
  level12:
    items: 267#DAMAGE_ALL:1*1;261#ARROW_DAMAGE:3*1;262*64;262*64;315#PROTECTION_ENVIRONMENTAL:1*1;314#PROTECTION_ENVIRONMENTAL:1*1;316#PROTECTION_ENVIRONMENTAL:1*1;317#PROTECTION_ENVIRONMENTAL:1*1
  level13:
    items: 267#DAMAGE_ALL:1*1;261#ARROW_DAMAGE:3*1;262*64;262*64;315#PROTECTION_ENVIRONMENTAL:1*1;314#PROTECTION_ENVIRONMENTAL:1*1;316#PROTECTION_ENVIRONMENTAL:1*1;317#PROTECTION_ENVIRONMENTAL:1*1;373:16428*1
  level14:
    items: 267#DAMAGE_ALL:1*1;261#ARROW_DAMAGE:3*1;262*64;262*64;315#PROTECTION_ENVIRONMENTAL:1*1;314#PROTECTION_ENVIRONMENTAL:1*1;316#PROTECTION_ENVIRONMENTAL:1*1;317#PROTECTION_ENVIRONMENTAL:1*1;373:16428*2
  level15:
    items: 267#DAMAGE_ALL:2*1;261#ARROW_DAMAGE:3*1;262*64;262*64;315#PROTECTION_ENVIRONMENTAL:1*1;314#PROTECTION_ENVIRONMENTAL:1*1;316#PROTECTION_ENVIRONMENTAL:1*1;317#PROTECTION_ENVIRONMENTAL:1*1;373:8197*3
  level16:
    items: 267#DAMAGE_ALL:2*1;261#ARROW_DAMAGE:3*1;262*64;262*64;315#PROTECTION_ENVIRONMENTAL:1*1;314#PROTECTION_ENVIRONMENTAL:1*1;316#PROTECTION_ENVIRONMENTAL:1*1;317#PROTECTION_ENVIRONMENTAL:1*1;373:8197*3
  level17:
    items: 267#DAMAGE_ALL:2*1;261#ARROW_DAMAGE:3#ARROW_KNOCKBACK:1*1;262*64;262*64;315#PROTECTION_ENVIRONMENTAL:1*1;314#PROTECTION_ENVIRONMENTAL:1*1;316#PROTECTION_ENVIRONMENTAL:1*1;317#PROTECTION_ENVIRONMENTAL:1*1;373:8197*3
  level18:
    items: 267#DAMAGE_ALL:2*1;261#ARROW_DAMAGE:3#ARROW_KNOCKBACK:1*1;262*64;262*64;315#PROTECTION_ENVIRONMENTAL:1*1;314#PROTECTION_ENVIRONMENTAL:1*1;316#PROTECTION_ENVIRONMENTAL:1*1;317#PROTECTION_ENVIRONMENTAL:1*1;373:8197*3
  level19:
    items: 267#DAMAGE_ALL:2#KNOCKBACK:1*1;261#ARROW_DAMAGE:3#ARROW_KNOCKBACK:1*1;262*64;262*64;315#PROTECTION_ENVIRONMENTAL:1*1;314#PROTECTION_ENVIRONMENTAL:1*1;316#PROTECTION_ENVIRONMENTAL:1*1;317#PROTECTION_ENVIRONMENTAL:1*1;373:8197*3
  level20:
    items: 267#DAMAGE_ALL:3*1;261#ARROW_DAMAGE:3#ARROW_KNOCKBACK:1*1;262*64;262*64;315#PROTECTION_ENVIRONMENTAL:1*1;314#PROTECTION_ENVIRONMENTAL:1*1;316#PROTECTION_ENVIRONMENTAL:1*1;317#PROTECTION_ENVIRONMENTAL:1*1;373:8197*3
  level21:
    items: 267#DAMAGE_ALL:3*1;261#ARROW_DAMAGE:3#ARROW_KNOCKBACK:2*1;262*64;262*64;315#PROTECTION_ENVIRONMENTAL:1*1;314#PROTECTION_ENVIRONMENTAL:1*1;316#PROTECTION_ENVIRONMENTAL:1*1;317#PROTECTION_ENVIRONMENTAL:1*1;373:8197*3;373:16388*1
  level22:
    items: 267#DAMAGE_ALL:3*1;261#ARROW_DAMAGE:3#ARROW_KNOCKBACK:2*1;262*64;262*64;314*1;307#PROTECTION_ENVIRONMENTAL:2*1;317*1
  level23:
    items: 267#DAMAGE_ALL:3*1;261#ARROW_DAMAGE:3#ARROW_KNOCKBACK:2*1;262*64;262*64;314*1;307#PROTECTION_ENVIRONMENTAL:2*1;316*1;317*1;373:16388*1
  level24:
    items: 267#DAMAGE_ALL:3*1;261#ARROW_DAMAGE:3#ARROW_KNOCKBACK:2*1;262*64;262*64;314*1;307#PROTECTION_ENVIRONMENTAL:2*1;316*1;317*1;373:8197*1
  level25:
    items: 267#DAMAGE_ALL:3*1;261#ARROW_DAMAGE:4*1;262*64;262*64;314*1;307#PROTECTION_ENVIRONMENTAL:2*1;316*1;309*1;373:8197*1
  level26:
    items: 267#DAMAGE_ALL:3*1;261#ARROW_DAMAGE:4*1;262*64;262*64;306*1;307#PROTECTION_ENVIRONMENTAL:2*1;308*1;309*1
  level27:
    items: 267#DAMAGE_ALL:3*1;261#ARROW_DAMAGE:4#ARROW_INFINITE:1*1;262*1;306*1;307#PROTECTION_ENVIRONMENTAL:2*1;308*1;309*1
  level28:
    items: 267#DAMAGE_ALL:3*1;261#ARROW_DAMAGE:4#ARROW_INFINITE:1*1;262*1;306*1;307#PROTECTION_ENVIRONMENTAL:2*1;308*1;309*1;373:8197*3;373:16388*1
  level29:
    items: 267#DAMAGE_ALL:3*1;261#ARROW_DAMAGE:4#ARROW_INFINITE:1*1;262*1;306#PROTECTION_ENVIRONMENTAL:1*1;307#PROTECTION_ENVIRONMENTAL:1*1;308#PROTECTION_ENVIRONMENTAL:1*1;309#PROTECTION_ENVIRONMENTAL:1*1

Items in the config: If you would want 32 enchanted red wool blocks, you'd adjust the config to: 35:14#DAMAGE_ALL:1*32, where :14 is the data for red, 35 the id for wool, and the DAMAGE_ALL:1 the enchantment + level.

Preview

Preview

Youtube

[English] Tutorial by LtJim007: https://www.youtube.com/watch?v=L2l6cd-x3vk [Portuguese] Tutorial by Tuffão Gamer: https://www.youtube.com/watch?v=CPqLx-EEyDw

TODO

  • Suggestions are welcome. :)

Additional Information

Github Repo

Contact

Have fun :)

BUGS?

Submit them here: http://dev.bukkit.org/bukkit-plugins/instances-minigamesapi/forum/ and NOT in the comments!

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