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MatchBoxPlugin

Matchbox is a social deduction game where 7 players work together to identify and eliminate the impostor (Spark) before it's too late. Every player looks identical, and the Spark must eliminate others without being caught.
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Description

Matchbox - Minecraft Social Deduction Game

A social deduction game for Minecraft (2-20 players) with recording-proof mechanics.


Installation

  1. Download Matchbox.jar and ProtocolLib-5.4.0.jar and place them in your server's plugins/ folder
  2. Downlod the Map from https://www.planetminecraft.com/project/m4tchb0x-maps/ and place it in your server folder
  3. Restart your server
  4. The plugin comes with a default configuration pre-configured for the M4tchbox map
    • All spawn locations and seat positions are already set up
    • You can start playing immediately or customize locations as needed

Requirements: Paper 1.21.10, Java 21+, 2-20 players per game


Commands

Player Commands

  • /matchbox join <session> - Join a game session
  • /matchbox leave - Leave your current session
  • /matchbox list - List all active sessions

Aliases: /mb or /mbox

Admin Commands

  • /matchbox start <session> - Create a new game session
  • /matchbox setspawn - Add a spawn location to config
  • /matchbox setseat <number> - Set a seat location to config
  • /matchbox setdiscussion <session> - Set discussion area location (session-specific)
  • /matchbox listspawns - List all spawn locations in config
  • /matchbox listseatspawns - List all seat locations in config
  • /matchbox removespawn <index> - Remove a spawn location from config
  • /matchbox removeseat <number> - Remove a seat location from config
  • /matchbox clearspawns - Clear all spawn locations (requires confirmation)
  • /matchbox clearseats - Clear all seat locations (requires confirmation)
  • /matchbox begin <session> - Start the game
  • /matchbox debugstart <session> - Force-start a game with debug override (allows starting with fewer than the configured minimum players; still enforces spawn/seat validity)
  • /matchbox stop <session> - Stop and remove a session
  • /matchbox skip - Skip current phase
  • /matchbox debug - Show debug info

Configuration

All settings in plugins/Matchbox/config.yml (auto-created on first run).

Default Configuration

The plugin ships with a complete default configuration for the M4tchbox map:

  • 11 pre-configured spawn locations
  • 8 pre-configured seat locations for discussion phase
  • Optimized phase durations (Swipe: 180s, Discussion: 30s, Voting: 15s)
  • Player limits set (Min: 2, Max: 7, supports up to 20 players)
  • Random skins enabled by default

You can start playing immediately without any setup! The default config works out-of-the-box with the M4tchbox map.

Customizing Locations

In-Game (Recommended)

  • Stand at location → /matchbox setspawn
  • Stand at seat → /matchbox setseat <number>
  • Locations automatically saved to config and persist across sessions
  • Use /matchbox listspawns or /matchbox listseatspawns to view configured locations
    • These commands also flag entries whose worlds are missing or not loaded so you can fix them quickly
  • Use /matchbox clearspawns or /matchbox clearseats to reset (requires confirmation)

Config File

session:
  spawn-locations:
    - world: world
      x: 0.5
      y: 64.0
      z: 0.5

discussion:
  seat-locations:
    1:
      world: world
      x: 10.5
      y: 64.0
      z: 10.5

Configurable Settings

  • Phase durations (swipe, discussion, voting)
  • Player limits (min/max)
  • Seat spawn numbers
  • Random skins toggle (cosmetics.random-skins-enabled)
  • Steve skins option (cosmetics.use-steve-skins) - Use default Steve skin for all players
  • Spark Ability Selection:
    • spark.secondary-ability - Choose Spark secondary ability: "random" (default), "hunter_vision", "spark_swap", or "delusion"
    • "random" - Randomly selects ability each round (default behavior)
    • "hunter_vision" - Always uses Hunter Vision ability
    • "spark_swap" - Always uses Spark Swap ability
    • "delusion" - Always uses Delusion ability
  • Dynamic Voting Thresholds:
    • voting.threshold.at-20-players - Threshold at 20 players (default: 0.20 = 20%)
    • voting.threshold.at-7-players - Threshold at 7 players (default: 0.30 = 30%)
    • voting.threshold.at-3-players - Threshold at 3 players and below (default: 0.50 = 50%)
  • Voting Penalty System:
    • voting.penalty.per-phase - Penalty per phase without elimination (default: 0.0333 = ~3.33%)
    • voting.penalty.max-phases - Max phases that accumulate penalty (default: 3)
    • voting.penalty.max-reduction - Maximum penalty reduction (default: 0.10 = 10%)

How to Play

Game Phases

1. Swipe Phase (3 min)

  • Explore and interact
  • Spark: Infect players
  • Medic: Cure infected players
  • Use abilities (Hunter Vision, Healing Sight)
  • Chat appears as holograms

2. Discussion Phase (30s)

  • Teleported to discussion seats
  • Infected players die (if not cured)
  • Discuss and share observations
  • Game skins stay applied; nametags remain hidden

3. Voting Phase (15s)

  • Right-click or left-click voting papers in your inventory to vote
  • You can choose to not vote (abstain)
  • Dynamic threshold system: Required votes scale based on alive player count
    • Threshold shown in actionbar: "Threshold: X/Y" (required votes / alive players)
    • Threshold shown in title subtitle at phase start
    • Threshold ranges from 20% (20 players) to 50% (3 players and below)
    • Penalty system: Threshold decreases if voting phases end without elimination
  • Votes must meet threshold for elimination
  • If threshold isn't met, no elimination occurs
  • Ties are resolved by checking if tie vote count meets threshold
  • Game continues to next round

Roles

Spark (Impostor)

  • Eliminate all players without being caught
  • Infect one player per round
  • Each round, you roll one secondary ability:
    • Hunter Vision: See all players with particles for 15 seconds
    • Spark Swap: Invisible teleport swap with a random player (preserves velocity and look direction)
    • Delusion: Apply a fake infection to a player that medic can see but doesn't cause elimination (decays after 1 minute)

Medic

  • Identify Spark and save infected players
  • Cure one infected player per round
  • Use Healing Sight once per round

Innocent

  • Survive and identify the Spark
  • Work together to vote out suspicious players

Features

  • Parallel sessions (multiple games simultaneously)
  • Recording-proof design (identical inventories/abilities)
  • Full configuration support
  • Automatic location loading from config
  • Damage protection during games
  • Block interaction protection during games
  • Skin system with phase-based restoration
  • Nickname-friendly UI (titles, voting papers, holograms use player display names)
  • Welcome message system for new players
  • Dynamic voting system with logarithmic threshold scaling and penalty mechanics

Support & Bug Reports

Found a bug or have suggestions? Join our Discord server: https://discord.gg/BTDP3APfq8

Players will also see a welcome message when joining the server with information about the plugin and Discord link.


Version: 0.9.4
Minecraft API: 1.21.10
License: MIT
Developer: OhACD

The MatchBoxPlugin Team

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