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MagicArrows

Bukkit plugin that adds special functions for bows triggered by using the bow while certain items are next to it on the hotbar.
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MagicArrows v0.1.13

File nameMagicArrows.jar
Uploaded
Apr 15, 2013
Downloads
3.2K
Size
52.9 KB
File ID
694495
Type
R
Release
Supported game versions
  • CB 1.5.1-R0.2

What's new

v0.1.13

  • hopefully fixed the NPE with arrows shot by other entities and errors caused by null pointer exceptions. hopefully.
  • updated version number and game version to reflect compatibility with 1.5.1
  • checks for towny permissions MAY be working. highly unlikely. Please report your results. v0.1.11:
  • fixed: fire arrows now damage the flint and steel instead of repairing it. sorry about that.
  • may have fixed the NPE when skeletons shoot bows, but I'm not 100% sure at this moment. should have that ironed out completely soon. v0.1.10:
  • New: fireball arrows - turns into a ghast fireball when fired
  • New: smite arrows - summons a lightning strike to the point that it hits
  • In-Progress: ice arrows - freezes nearby blocks and entities; Currently only freezes blocks, but still needs some work on properly freezing all the blocks within the radius
  • Support(?): possibly added towny support for torch, fire, and explosion arrows. Anyone using towny, please confirm or deny this in the comments.
  • new permission nodes: magicarrows.fireball, magicarrows.smite, magicarrows.freeze v0.1.7:
  • Fixed: load error for EMetrics
  • Fixed: EMetrics graph for usage of arrows v0.1.5: Initial release
  • New: Torch arrows - places a torch wherever it hits
  • New: Fire arrows - creates a fire wherever it hits
  • New: TNT arrows - creates an explosion wherever it hits
  • Config option: arrows: tnt: blast strength (#), default is 5
  • Permission nodes: magicarrows.torch, magicarrows.fire, magicarrows.tnt, and magicarrows.*; torch defaults to true, the other three default to op
  • Issue: torch and fire arrows ignore protections that would normally keep players from placing blocks or lighting fires in an area. If you have fire spread disabled in the area, you'll be fine, though.

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