MagicWorlds 0.2
What's new
0.20
- Allow replacing with variants of horses, skeletons and ocelots
- Allow probabilities and rankings for entity replace rules
- Allow randomly casting spells (useful for spawning Autonoma)
0.10
- First release
- Config-driven block and entity replacement.
- /magicw populate, search, generate, load and cancel commands and permissions
Note that this requires Magic 2.9.9 (Which is not released at this time). If that makes this impossible to test and approve, that's understandable.
My problem is this plugin contains functionality removed from my Magic plugin in 2.9.9 - so I wanted to reference this when I release 2.9.9 ... if that makes sense.
This mod has no additional files

