File Details
Magic-11.2
- R
- May 30, 2026
- 7.24 MB
- 80
- 26.1.2+29
File Name
Magic-11.2.jar
Supported Versions
- 26.1.2
- 26.1.1
- 26.1
- 1.21.11
- 1.21.10
- 1.21.9
- 1.21.8
- 1.21.7
- 1.21.6
- 1.21.5
- 1.21.4
- 1.21.3
- 1.21.2
- 1.21.1
- 1.21
- 1.20.6
- 1.20.5
- 1.20.4
- 1.20.3
- 1.20.2
- 1.20.1
- 1.20
- 1.19.4
- 1.19.3
- 1.19.1
- 1.19
- 1.18.2
- 1.18.1
- 1.18
- 1.17
Fixes
- Fix Valhalla save data not persisting
- Fix server version check in wand GUI controls (CheckRequirements server_version)
- Allow using color codes in spell names and descriptions
- Add damage value to spell lore.
- Uses the
damagevalue, if present, set in spell parameters. - Will also use
player_damageorentity_damageif present, in that order - You can override the display with
damageon base spell properties, set to 0 to remove the lore - Base lore template can be overridden with
wand.damage_description
- Uses the
New Features
- (WIP) Added support for block and display entities (1.20.5 and up), configuration options:
- See
giant_blockandgiant_wandexamples in survival configs - Both
item_displayandblock_display:transformation:- See: https://minecraft.wiki/w/Display#Data_values
translation: A vector, either {x: , y: , z: } config section or "x,y,z" as stringscale: A vector, either {x: , y: , z: } config section, "x,y,z" as string or "scale" as stringrotation_left,rotation_right: An axis angle, either {angle:, x: , y: , z: } config section or "angle,x,y,z" as string- All angles are specified in degrees (converted to radians when applied)
- view_display: How far away the entity can be seen
- shadow_radius: The size of the shadow
item_displaytype:item: An item key to display
block_displaytype:block: A block to display
text_displaytype:text: The text to display
- See
- Add
displayoption to ModifyBlock action, which will create display entities rather than blocks- Add
display_scaleoption to scale the display entity - Add
giant_houseandtiny_housespells to survival configs
- Add
- Add
ItemProjectileaction which can generally replace uses ofArmorStandProjectile- Used in
warrocketlauncherspell, which has also been fixed to use custom model data for the shell
- Used in