Magic

Powerful, craftable Wand items and Spell scripting

File Details

Magic 10.10.3

  • R
  • Aug 21, 2025
  • 5.16 MB
  • 907
  • 1.21.8+10

File Name

Magic-10.10.3.jar

Supported Versions

  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21
  • 1.20.6
  • 1.20.5

10.10.3

  • Add support for 1.21.8 (Thank you, shakil-muntasir!)
  • Add support for equippable components in wand icons (1.21.4 and up)
  • Add allow_max_height parameter to Velocity action, defaults to true. The Velocity action will now work above y=256 by default.
  • Add dialog_random NPC option, for NPCs to say random lines of dialog instead of a list in order
  • Allow lists or probability maps for mob equipment and disguise skins
  • Added giant mob to test random equipment, and showcase the scale attribute (added to spawnmobs example as well)
  • Added goblin mob (thanks to @jamesol1) to test randomized mob skins and equipment (added to spawnmobs example as well)
  • Remove the scaredy cat spawn rule from the spawnmobs example
  • Fix /mage skin command, now uses new LibsDisguise format
  • Restore legacy serialized items for 1.20.x versions (e.g. emerald_sword) These items may not work in early 1.21.x since the format changed somewhat randomly in a minor release In 1.20.x you will still get spammy log errors on load, but the items should work again Only survival items were restored, items from other example configs still won't work You may need to use an older version of Magic for all of this to really work properly - sorry!
  • Fix uses of stained glass in star wars and automata configs, various other places
  • Fix loading boolean values from wand data, fixes log spam from effect_bubbles upgrades