LivestockLock
Livestock Lock lets players 'claim' animals so that no other players may damage or otherwise interact with them. Players can keep a list of other trusted players that are allowed to use their animals, and limits can be placed on how many animals a player can claim based on group memberships.
Features
- protect animals from theft, and damage
- configurable costs in money, XP or items for each type of animal
- any living entity can be configured as a claimable type.
- Players can 'trust' other players with their animals
Commands
All commands are under the main /livestocklock or /lsl command
/lsl claim [<player>]- enter this comand and right click on an animal to claim it. players with livestocklock.claimforothers can use the option player argument to claim an animal for another player./lsl abandonenter this command and right click an animal to un-claim or abandon it. the animal will lose all protection and can then be claimed by another player./lsl addplayer <player>- trust <player> to interact with your animals./lsl removeplayer <player>- stop trusting <player> to interact with your animals./lsl list- list your animals and trusted friends./lsl ignoreclaims- override claim permissions (for staff use)
Permissions
- livestocklock.use - this permission is required to make use of any of the
/livestocklockcommands. - livestocklock.commands.* - allows access to ALL
/livestocklockcommands. - livestocklock.commands.claim - allows usage of
/lsl claim - livestocklock.commands.abandon - allows usage of
/lsl abandon - livestocklock.commands.addplayer - allows usage of
/lsl addplayer - livestocklock.commands.removeplayer - allows usage of
/lsl removeplayer - livestocklock.commands.list - allows usage of
/lsl list - livestocklock.commands.ignoreclaims - allows usage of
/lsl ignoreclaims - livestocklock.claimforothers - allows a player to claim an animal for another player using
/lsl claim <player> - livestocklock.claim.<entityId> - allows claiming of the specified entity type by its numeric id.
Source Code & Development Builds
Source code is available on Github
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.

